Jump to content

Convert Fall-Offs into Texture?

Recommended Posts


Is it possible to convert Fall-Offs into Texture (assuming proper UVs are in place) ?
You can see what I am after here: 

I'll be using the output as a mask for compositing. So far, what I have is using vertex colors, but the resolution is dependent on the number of vertex.

So having a fall-off-texture workflow instead is most welcome. 


Link to post

If the falloffs are linear or spherical you could use 3d gradient shader. In this example simple Xpresso ties position of the null to the start of the spherical gradient, giving visual feedback how the gradient actually goes..


Link to post


Thanks for the response. Your solution works as expected but unfortunately, I'm using various fall-offs (i.e. noise, box etc) on a given object and not just sphere. 

Is there another solution?

Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...