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Convert Fall-Offs into Texture?


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Hi, 

Is it possible to convert Fall-Offs into Texture (assuming proper UVs are in place) ?
You can see what I am after here: 
https://www.dropbox.com/s/w75og1lgs4e1krp/c4d285_convert_fall_off_to_a_shader.jpg?dl=0

I'll be using the output as a mask for compositing. So far, what I have is using vertex colors, but the resolution is dependent on the number of vertex.

So having a fall-off-texture workflow instead is most welcome. 

Ben

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If the falloffs are linear or spherical you could use 3d gradient shader. In this example simple Xpresso ties position of the null to the start of the spherical gradient, giving visual feedback how the gradient actually goes..
example
 

3dGradient.jpg

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@Voytech

Thanks for the response. Your solution works as expected but unfortunately, I'm using various fall-offs (i.e. noise, box etc) on a given object and not just sphere. 

Is there another solution?

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