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Maxon Announces Cinema 4D R23 | Overview | Discussion


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Hi everyone,

 

as usual in this time of the year, we like to share our thoughts about new Maxon release, so feel free to have a civil discussion here and share your thoughts.

 

 

Cinema 4D R23 Feature Highlights

New Character Animation Tools: Includes new Character Solver and Delta Mush workflows as well as a new Pose Manager and Toon/Face Rigs.

Animation Workflow: Better Keyframing, Filters for the Timeline and Attributes Manager, and more.

 

UV Workflows: All the powerful UV editing capabilities introduced in Cinema 4D S22 (the subscription-only upgrade) plus new tools geared toward UV workflows for hard-surface models.

 

Magic Bullet Looks Integration: Easily apply one of over 200 preset film looks, import LUTs, or work with individual tools for color correction, film grain, chromatic aberration and much more.

 

Scene Nodes: Scene Nodes allows users to explore massive Distributions and Procedural Modeling in advance of the further Cinema 4D core engine development for optimal creativity and experimentation.

 

 

 

U-Render Quality Assurance Specialist

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Only commenting on the things I used. Scene nodes look promising (haven't tested), but more importantly again show a strong vision for the future. I also comment on the general outlook, MyMa

I had a surface level look at scene nodes but then digged into the past material nodes again and want to share some thoughts,  not so much about the functionality but the implications of the prio

Grateful I jumped off...and stuck w/plan for blender/R20. Will have soon saved nearly $2,000. Never had to fuss with broken plugins, bugs, hassles and modest upgrades. Already had Octane and Rizom UV.

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  • Igor changed the title to Maxon Announces Cinema 4D R23 | Live Stream | Discussion
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I am quite happy with the anouncements overall 🙂
I dont use the premade character rigs, so not sure if I will be able to implement the facial rig to my custom rigged characters? I hope so! 

For me, one of the big changes is the character solver. For sure, that will make it extremely awesome to transfer animation from one character to another! And the delta mosh! (in fact, I wish I had this delta mosh right now for a project Im working on he he) 

And funny enough, some of the small improvements, are the ones that I got extremely excited.. like.. auto previewing the F-curve when selecting a specific parameter
It seems minimal, but doing some fine tuning on characters, and having to manually find "where is this curve?" a lot of times.. I got used to it, but it was frustrating in general. 
This and auto-keying changes is also super welcome! 

I think, the only thing I was hoping to see was viewport improvements, more specifically, changes to the Interactive Render Region, the one we have right now is unfortunately not good enough, or not responsive enough. Specially when working with toon shaders, etc..  it starts refreshing quite fast, but after some 4-5 materials, everything just lags.. and takes a while to update.  I mean, the magic bullet and the space screen reflections are nice aditions, dont get me wrong... but I would believe, most people who uses Magic Bullet Looks, would normally use during the compositing stage of a project, before or after some other effects are added on top of the 3D footage... so there is a lot more control without wasting 3D render time, and with more control.

Also, it would be cool for us to have some sort of roadmap... specially now that C4D is subscription based, It would be nice to see whats in the horizon for us. 

Overwall, it was a good presentation, looking forward to the update 🙂
 

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The premade character rigs can be made editable into full hierarchies of normal objects, at which point I'm pretty sure some parenting could integrate it into your custom rig. For example, for the existing preset rigs, it's quite possible to make them editable & start extracting parts, so it seems likely to me.

I know how to do my own facial setups, but I would still pull bits of these if they are good & quick to setup.

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1 hour ago, Igor said:

Hi everyone,

 

as usual in this time of the year, we like to share our thoughts about new MAXON release, so feel free to have a civil discussion here and share your thoughts.

 

 

Cinema 4D R23 Feature Highlights

New Character Animation Tools: Includes new Character Solver and Delta Mush workflows as well as a new Pose Manager and Toon/Face Rigs.

Animation Workflow: Better Keyframing, Filters for the Timeline and Attributes Manager, and more.

 

UV Workflows: All the powerful UV editing capabilities introduced in Cinema 4D S22 (the subscription-only upgrade) plus new tools geared toward UV workflows for hard-surface models.

 

Magic Bullet Looks Integration: Easily apply one of over 200 preset film looks, import LUTs, or work with individual tools for color correction, film grain, chromatic aberration and much more.

 

Scene Nodes: Scene Nodes allows users to explore massive Distributions and Procedural Modeling in advance of the further Cinema 4D core engine development for optimal creativity and experimentation.

 

 

No YouTube videos of Scene nodes?

 

C'mon!!!!

 

Neutrino Man wants to come out an play!!!

 

😉

 

Dave

 

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Very cool, finally multi UV, so it was worth to complain on all channels ; P  So big for the workflow. And nice other UV features as well. 

 

Didnt expect the nodes to appear so soon. I hope they don't forget the UVs in the node system.

 

Now all I need is to find someone who can make a face weighted normals tool based on angle against payment and I'm set.

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5 minutes ago, Decade said:

The premade character rigs can be made editable into full hierarchies of normal objects, at which point I'm pretty sure some parenting could integrate it into your custom rig. For example, for the existing preset rigs, it's quite possible to make them editable & start extracting parts, so it seems likely to me.

I know how to do my own facial setups, but I would still pull bits of these if they are good & quick to setup.

This is good to know! Thanks for the headsup! 
Im excited to play with the toon character rig too!! I think that will be implemented into my workflow. (even though it feels a bit like cheating 😞

PS: Do you have any tutorials on face rigs? All my facial rigs comes out as nightmare fuel! I've been trying to find a good facial rig tutorial for so long hehe.

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1 minute ago, FLima said:

This is good to know! Thanks for the headsup! 
Im excited to play with the toon character rig too!! I think that will be implemented into my workflow. (even though it feels a bit like cheating 😞

PS: Do you have any tutorials on face rigs? All my facial rigs comes out as nightmare fuel! I've been trying to find a good facial rig tutorial for so long hehe.

I have always used Maya tutorials & translated them to Cinema 4D. 'Stop Staring' is a good book for this, although it leans a bit more towards morph-based facial animation than joint-based setups. Then there are lot's of good vimeo/ youtube tutorials on specific aspects of facial rigs. I don't have a list to hand but I might post back if I remember any particularly good ones.

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If you want a really deep -dive on eyelid setups, this is a great tutorial - you can probably get away without having to do any Python in Cinema, check out video 3 around 22 mins on, where he is showing some of the things it can do. Might be overkill though.

 

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Just now, Decade said:

If you want a really deep -dive on eyelid setups, this is a great tutorial - you can probably get away without having to do any Python in Cinema, check out video 3 around 22 mins on, where he is showing some of the things it can do. Might be overkill though.

 

Oh, this is amazing! thank you so much 🙂 

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Well, I should probably comment on R23 here !

Looks like a good range of features, great to see Character Animation getting some love, can't wait to try the new UV tools. I'm coming from R21, so a good range of new features from my POV, just need to speak to MAXON UK & see how bad the perpetual upgrade price is.

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  • Igor changed the title to Maxon Announces Cinema 4D R23 | Overview | Live Stream | Discussion
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