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PolyDup and a 50% off Sale


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All,

 

With all due apologies to the Daniel Sterckx (Dast in the Forums) and the moderators, I thought I would put in a plug for PolyDup from Tools & Pixels.  A very handy plugin for mesh creation and my personal favorite: greebling.

 

I had no idea it was released back in July as  the only notification on the Cafe was this post from Daniel at the end of a 4 page thread.

 

What is especially sad is that Daniel is closing the site for various reasons.  IMHO, this is a loss to the C4D community.  On the plus side he is having a 50% off sale on all of his products: PolyGnome, PolyDup, Seamilar, Dials and EasyUV.  All these plugins only support up to R21. 

 

Thanks,

Dave 

 

Full Disclosure: I am just a satisfied customer of Tools & Pixels and in no way affiliated with the site or its developer.  I just hate to see talented programmers not get rewarded and having to close shop.

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  • Igor featured this topic
  • Silver Contributor

You beat me to it.

I was just about to create a topic, explaining the whole thing.

Arrrgh ... man, you just ruined my dramatic intro 🤣

 

OK, joking aside.

 

Hello, my name is Daniel. I am the user on this forum formerly known as "C4DS".

When I joined the forum back in 2005, I only recently had purchased Cinema4D (R9 at that time).

Next to being a proud owner of the software, I also was proud of joining and being part of 3DKiwi's community.

At that point in time it made perfect sense to have a username reflecting what I was proud of ... and it made me especially feel "clever" to having found a way to include my initials.

(Yep, it's those small things that makes a person happy)

 

Over the years I grew fond of that username, while to some it might have sounded cheesy.

Obviously, I also grew fond of the software, although it had its quirks and flaws.

After using the software for over 10 years as a hobby user, I started to feel I was missing some functionality and ventured into the world of plugin development.

 

Soon, I realized other people could benefit from the small plugins I created. And it could also turn out to be a way to fund the yearly Cinema4D upgrades. So, I started a business.

Not to become a gold digger, nor make a living out of it, as there is not much money to be made from this niche market.

For me it was just enough to be able to upgrade to next release of Cinema4D.

 

Anyway, times have changed.

R21 hit the shelves, together with the nasty s-word announcement. Plugin sales dropped significantly ... and a pandemic on top of that really didn't help.

Then came S22, and now R23.

All these new features included are definitely heaven-sent, you don't hear me saying the opposite. But for perpetual users, just like myself, losing the MSA and seeing an upgrade price almost doubled ...

Carrying the username "C4DS" just didn't feel right anymore. I wasn't feeling proud about that software like I used to.

 

That in combination with the current financial burden.

While it was a difficult decision to make, leaving all beloved plugin customers in the cold, I decided to stop the business.

I will try to keep it running until the end of this year. Hence the closeout sale I am having right now, hoping to be able to break even.

 

As Dave was kind enough to already provide the link to the closeout-sale in his message, I will not repeat it here.

Just note that the plugins are compatible with R16 - R21, as at this point in time I cannot afford to upgrade to R23 ... and to make it clear, I am not looking forward to, how nice the new features may be.

 

For clarity, I will keep using my R20 license. I am not looking to jump ship for another 3D software (not right now at least). I might still continue to develop plugins for my own usage.

I am personally not in a financial dip, I am doing fine. It's only the business which isn't running anymore.

From now on, I am just a regular user, a hobby user, going by the username "dast".

 

Thanks for reading.

 

 

 

 

 

 

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3 minutes ago, dast said:

I wasn't feeling proud about that software like I used to.

I think many of us old-timers at this community feels the similar way. If someone would tell me a year ago I will change ships, leaving Maxon to join U Render team, I would say he is nuts, but time changes, business changes, people change, basically everything is changing and I think we are in the phase of our life where we really feel this, its not as it used to be. I guess that comes with certain age and life experience. But that ok, that's just life I guess. Maxon will not back down and I wish for them all the success, especially folks in my former team. Man what a nice bunch or people, Ill be their fan for life!!

 

@dastI hope you stay around and do some other things, start something new or fresh, or just start doing 3D art instead of programing art. 😊  I will definitely go the route of making more content for the community, probably mostly about U Render but its still C4D and who know what comes next, I just hope for the best for everyone in these turbulent times. 

 

Ill also send one bulk email about this sale, so good luck with the sales, I hope you at least get something back for all hard work. 

U-Render Quality Assurance Specialist

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  • Silver Contributor
On 9/28/2020 at 5:03 PM, Igor said:

 

@dastI hope you stay around and do some other things, start something new or fresh, or just start doing 3D art instead of programing art.

 

Sure will do.

Thanks for all your time and effort, Igor.

One last thing, could you please remove the "Developer" tag from my profile.

 

1565035392_DAST(ex-C4DS)developer.png.7553db71b5da18f4aec295f1cac82ab1.png

 

I had a look in my account, but it seems something a user can not set or unset. Must be an admin thing.

Thanks in advance.

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IGOR, I had a hunch - that I shared with you a year ago via PM- that things might turn. Very sorry to hear that it has. Best wishes w/ you and U-Render!

 

DAST...I was grateful for your Seamilar product. As one who also decided to stop upgrading w/R20... I feel a kindred spirit. Best wishes w/whatever you decide relative to your 3d future and coding.

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Igor,

 

I had no idea you left MAXON!  What is MAXON's loss is U-Render's gain.  Yes... life can change fast and the world of cooperate America can change even faster. I think the high point for everyone was when R20 was released.  That was a milestone release and for many, cemented our commitment to C4D.   And then C4D wins a technical Oscar!  OMG!  C4D is now getting the respect it deserves and I no longer have to mutter its name when conversing with Maya an Modo users.  And then MAXON purchases Red Shift!  Who saw that coming!   MAXON is getting aggressive.  Honestly, I don't think there was one user who wasn't on cloud 9 at that point in time.

 

And then September, 2019 happen.

 

R21 gets announced and not only is it a lack-luster release but it is going to subscription.  The whole release presentation was (IMHO) less than pathetic as it dealt with their  new license server and subscription model  more than with the new features of the program.  If you took out all that, that presentation would only rise to the level of pathetic because it just wasn't a good presentation on R21 features.  Pretty bad when you have to work to get to "pathetic" status.

 

That whole day was a gut punch and to this day I would like to think that MAXON does not realize just how much of a gut punch it was.  At least I am giving them the benefit of the doubt and say that they don't realize it.  It would be far worse if they did realize it and then just didn't care.

 

Yes....the world can change fast.  But hopefully it changes just as fast for MAXON as well.  Smart companies look at major customer policy shifts and set goals.  They establish a governance model to define the success of that change and then have check ins to determine if it is working or needs correcting.  I would hope that MAXON has a one year check-in on the success of their subscriptions model and are right now looking back and making that evaluation on its success.  Are they on track?  If not, then how do they correct?  Digging in and sticking to their original plan on customer pricing is not what smart companies do especially when dealing with their customers.  That is not a winning strategy...especially in our current economic environment and Nemetschek's current financial outlook (see previous posts).

 

But I do see some interesting behavior on MAXON's part relative to their subscription plan that may provide some insight on how they have evaluated their one year performance on subscriptions....at least where past MSA holders are concerned.  It follows this pattern:  1) Get an email about a 20% sale on subscriptions for MSA holders.  2) Follow up email that the 20% sale is about to close.  3) Final email that this is my last chance to save 20% on a subscription plan.  4) One month goes by and I get another email about a 20% sale on subscriptions for MSA holders.

 

Hmmm.....does that sound desperate to anyone other than me?

 

Dave

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@dast So sad to see you go Daniel, but I can totally understand. I made a bunch of my plugins free (or cheap as chips) for very similar reasons. 

 

Back when R20 was released and the changes imposed on developers with the new SDK, it made being a C++ developer much harder. Then with R21 every developer was forced to develop their own licensing system from scratch. And since then it has only gotten more complicated having to manage and update the plugins for every new release, then paying for a subscription and finally the last kick was Catalina requiring its own special notarization pipeline. 

 

With all of these issues combined I foresee that we will eventually loose all the small/hobby C++ developers. It is simply too difficult to build, maintain and provide support for. And for any new developer coming on board, it is so much more complicated and harder to even get started now than it was 10 years ago. I don't think people truly realize how hard it is to make these plugins and how much time it takes for developers to learn how to do it and then use those skills to create something. And after all that effort MAXON changes the system making your efforts obsolete  as well as your knowledge, since the sdk changed and you can no longer do things the same way forcing you to throw away years of work.

 

So for anyone reading this... please buy Daniels plugins. He spent a tonne of his time building these for you all. 

 

Best of luck Daniel. I hope to keep seeing you around here showing off some of your new renders.

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  • Silver Contributor
On 9/30/2020 at 1:46 AM, kbar said:

Best of luck Daniel. I hope to keep seeing you around here showing off some of your new renders.

 

Thanks for the kind words Kent.

Cannot promise anything about showing off some new renders, but I sure will try. I am still running some old fossil computers over here.

Probably best to consider getting rid of these before people start finger-pointing me for contributing to global warming.

 

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On 9/29/2020 at 7:46 PM, kbar said:

@dast So sad to see you go Daniel, but I can totally understand. I made a bunch of my plugins free (or cheap as chips) for very similar reasons. 

 

Back when R20 was released and the changes imposed on developers with the new SDK, it made being a C++ developer much harder. Then with R21 every developer was forced to develop their own licensing system from scratch. And since then it has only gotten more complicated having to manage and update the plugins for every new release, then paying for a subscription and finally the last kick was Catalina requiring its own special notarization pipeline. 

 

With all of these issues combined I foresee that we will eventually loose all the small/hobby C++ developers. It is simply too difficult to build, maintain and provide support for. And for any new developer coming on board, it is so much more complicated and harder to even get started now than it was 10 years ago. I don't think people truly realize how hard it is to make these plugins and how much time it takes for developers to learn how to do it and then use those skills to create something. And after all that effort MAXON changes the system making your efforts obsolete  as well as your knowledge, since the sdk changed and you can no longer do things the same way forcing you to throw away years of work.

 

So for anyone reading this... please buy Daniels plugins. He spent a tonne of his time building these for you all. 

 

Best of luck Daniel. I hope to keep seeing you around here showing off some of your new renders.

Wow!  I have no right to complain about perpetual upgrade costs given all that the plugin developers have to endure.   Do these woes hold true for Python developers as well? 

 

Dave

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43 minutes ago, 3D-Pangel said:

Wow!  I have no right to complain about perpetual upgrade costs given all that the plugin developers have to endure.   Do these woes hold true for Python developers as well? 

 

Python is much easier to update and support. However for R23 Python changed from 2.7 to 3. So now in some cases you might have to have two separate versions of the scripts to support the previous versions. But in general I think most developers will be fine and the scripts will run without too much additional work. 

 

But there are a lot of things you simply can not do in Python. Especially anything that is speed critical.

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