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Honeycomb


Go to solution Solved by contrafibbularities,

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Is there a way to make all the triangles sides touch eachother. (Not leaving any open spaces on the plane) kind of like honeycomb effect except with triangles? My cloner is set to plane.

905AD25E-9C8A-4C6A-8D59-BBF69FDC9AB1.jpeg

Edited by Cerbera
Moved to correct section, again.
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  • Solution

Start with a disc and give it six rotation segments.

Make editable and delete 5 of the six triangles. Optimize the object. 

Put the triangle in a cloner, set the cloner to radial, no radius, 6 clones. 

Put this Cloner in a second Cloner to create the pattern using the Honeycomb Array. 

 

I'm attaching a screenshot and a C4D file. 

 

Cheers,

contrafibbularities

seemless triangles.jpg

seemless triangles.c4d

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IMG_0967.thumb.jpg.e2532e62002661de5bc394668469faa4.jpg Now im at a point where I can't line the grid along the helix line. I'm supposed to set a camera on it and let it go forward but it wont let me group it into a cloner to do so. It snaps back to the floor everytime. Any suggestions to get this working?

tunnel.c4d

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Did bezo's and my suggestions re the triangles help?

 

Not sure if I understand what you mean in your latest post. See the attached image and c4d file. If that is what you want to do, you don't need a ton of cloners, but only the first one. See the c4d file for the setup. 

 

Hope this helps.

 

Cheers,

contrafibbularities

tunnel.jpg

tunnel2.c4d

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