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hi! so like im trying to transition a rectangular shape into a sphere, is there a better way to solve this? would i need more subdivision?

corner piece.png

Edited by Cerbera
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Yep there are better ways to solve that, but primarily only because of the way you are collapsing the corners, which is leaving error-state inverted quads there - ie there are internal angles of greater than 180 degrees, which there shouldn't be. To fix that you need to do the collapse 1 more poly row into the square bit, if you see what I mean, which would allow you to keep them convex kite quads.

 

image.png.869ee8b20ecd3f1163fe5e9f8d2c89ab.png

 

Other than that, this is an acceptable low poly way to bridge those 2 forms, though you are right that higher poly would allow you to have less SDS surface distortion all round because the difference in poly density between regular and control loop ones would be less.

 

CBR

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  • Cerbera changed the title to Edge Topology

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