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Vertex Map not working after binding character.


JBBC
Go to solution Solved by bezo,

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  • Solution

When you grow hair (set guides) from vertex map, you need also to tell hair object to generate hair from this guides. If you leave option Auto in Hair tab, hair will cover whole object.

If needed more dense hair, you could use cloning option or adding guides...

 

hair.thumb.png.d220b93dfd19fdb7d5fd903a39c9f574.png

 

Roots set "As Guides" in both hair objects.

 

hair_1.thumb.png.12bb25af8c790826d824f9fc03a9200a.png

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I just realised that my hair stay now at the initial position when I move the rig. 
How could I re-root my hair without loosing the shape? 

Thanks! 

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Looks like skin deformer collide some way with vertex maps when active. So, solution was disable skin deformer, creating new vertex maps, adding new hair restricted to those maps and then again enabled skin deformer. If while applying /adjusting vertex maps hair not update immediately, click "Update Guides" on the bottom of Guide tab...

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When last time I look into the scene, found a problem...

Always when look on hair object, I see green circles aroun the roots. And it means "un-rooted" hairs, which in result behave like applied on static object ...

 

So, when you don´t create new hair as I recommend in previous post (repetition means learning 🙂 )

 

1, select hair object

2, select all

3,set roots

4, apply

 

(must use hair selection/edit tools)

 

1.thumb.png.dea55f1d0504cb8b799401c87e0ce15f.png

 

result

2.png.55943649d06af1abd82c97f11ee21168.png

 

and neck

3.thumb.png.9b976d259d14b56331e80d1e7c3b0e33.png

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btw, when plaing with animation, I would recommend turn off "Collisions" and "Rigid" options in Dynamics hair tab. (without hair collisions is playback very smooth)

another btw, ...How you unroot hairs?

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