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Ribbon Rigging

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I'm also a Maya Rigger. 
And I can say it with certainty, its not possible. At least not as stable in Maya. 

C4D doesn't allow smooth stacking of skin deformer, unlike Maya and perhaps Blender. 

Its a dead-end unless they rewrite the deformers or someone comes with a custom skin deformer. 


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yeah, a ribbon rig per say where the deformed mesh drives joints and that then again another mesh isn't possible in c4d... that said, if you are just after bendy limbs, you can do that with spline ik. so you can create everything seen in that video in c4d, too, but in another way, and with certain limitations regarding the twist.


you could even do that wave movement with some xpresso or python driving the joints.

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