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Spline points to clones within clones

Mat T

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Ive been following the Hello Luxx tutorial on linking spline points to clones:



It works great. However, I'd like to build a rig where my clones exist within clones like so:



The central sphere is the master. Splines are linked from this to the five clones which are in turn linked with splines to the five smaller spheres. The concept is a network where the main sphere feeds into the smaller spheres and so on.


Here is where I've got to:



I don't understand how to scale up the Xpresso rig with more cloners and iterations.


I'm approaching the project in this way because I'd like this rig to be parametric for animating and so I can replace the spheres with other objects. Can anyone offer some help on how to achieve this? Thanks



Clone Rig 001.c4d

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