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Rotating object around generic axis


Fileti

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Hi guys, I'm trying to figure out how to girate an object around a generic axis, other than the cartesian ones. My idea is to simulate the Earth's motions. But when I try to girate the sphere, to simulate the rotation, the axis rotates along with, a kind of precession. So, how can I get the rotation axis fixed? Any suggestion is welcome. Thank you so much for your time! Bests, Eudes.

equinocio.c4d

Edited by Cerbera
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Wouldn't you just a get a null that is in the global position you want to rotate around, make all the objects that need to rotate around it children of it, then rotate the parent null ?

 

Or perhaps that's not what you mean ?

 

You may be running into issues with gimbal lock, when trying to rotate things around multiple axes, so if that is the case, this video by cafe alumni Mash should help...

 

 

CBR

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