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12 hours ago, Arte said:

 

Hi!

 

I bought this course and I have to say it's uneven. In the first part there is a lot stuff for beginners, in the second part you are thrown into deep water. The course covers many things only in general terms, although fortunately you can ask questions to the teacher.

 

My opinion is that the first part is ok for a beginner only. For a more advanced one, the initial part is unnecessary. While the second part is okay, only sometimes many things are discussed too briefly in relation to the first part. A lot of knowledge in a nutshell. Sometimes you have to guess what the instructor did.

 

Facial animation is only represented by morphs on the example of the FACS system and no other techniques are discussed at all, e.g. such as on joints.

 

But so far it is one of the best C4D courses I have seen, although it does not cover many aspects that are also important in my opinion, e.g. correct mesh topology, gimbal problems, hair etc.

 

So the course is decent, but I would like it to cover more aspects of rigging.

 

However it is not over yet, subsequent lessons appear approximately every 1-2 weeks. The course is to be supplemented with new elements over time. At the moment it is based on Cinema R20 and does not cover features from the latest versions.

 

Full review should be made after the course is finished. I hope this course will be updated with new elements, because for what I have seen the instructor has a lot of experience.

Thank you so much for your review on this!!
Yeah, it is what I expected, there is some eyecandy... but not showing a proper face animation with joints and etc.. for that price, it is a bit of a let down.
I will continue on the journey to find proper rigging tutorials for C4D.
it is a shame really... I love C4D so much, it doesnt feel like I am working when I am doing things here.
But rigging still feels like a niche place for C4D.
 

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while i agree that there's not enough c4d specific rigging tutorials out there, keep in mind that the principles are the very same across all apps.

so if you got the basics down and know how our constraints work, if you know the caveats of our ik and ik spline solvers, if you somewhat understood priorities, if you know the basics of xpresso,  you can really watch any maya or blender or even houdini rigging tutorial and translate the technique over to c4d. 

 

i might do a tutorial about spline ik soon, since i have the feeling this is something a lot of people struggle with, i know i did for quite some time... would that be something you're interested in?

 

 

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7 hours ago, everfresh said:

i might do a tutorial about spline ik soon, since i have the feeling this is something a lot of people struggle with, i know i did for quite some time... would that be something you're interested in?

 

YES!  

 

ohhh...I am sorry....was that question directed at me?

 

Dave

Sorry...but I simply do not have enough faith to be an atheist.

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19 hours ago, everfresh said:

you can really watch any maya or blender or even houdini rigging tutorial and translate the technique over to c4d. 

Yes, sometimes this works, for me personally, but for a more complex approach, like facial rig, whenever we enter the area of constraints, etc..  things gets a bit cloudy, at least on my own experience. I bought a nice face rig tutorial from domestika for maya, and honestly, I am still struggling to bring this to C4D. But maybe this is my own personal limitation.

 

 

19 hours ago, everfresh said:

i might do a tutorial about spline ik soon, since i have the feeling this is something a lot of people struggle with, i know i did for quite some time... would that be something you're interested in?

That would be awesome!!! 🙂

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Hi!

 

Rodrigo Rodrigues stated on Twitter that he runs a private rig lesson. @FLimamaybe you will be interested in it?

 

Yes, with the face rig tutorials for the C4D, it's hard to find a good one. If I'm not mistaken @kangddan did a great face rig course, but the whole thing is unfortunately in Chinese. Buy link below:

https://item.taobao.com/item.htm?spm=a2oq0.12575281.0.0.25911debrMo441&ft=t&id=601444001712

 

However, as @everfresh wrote, many elements are identical to other programs. I switched to C4D 5 years ago from Softimage XSI and I am very pleased with this change. Cinema 4D is fun to work with, many things are made very nice and simple. My friend, who deals with character animation, also switched from Softimage 5 years ago, but to Blender (he was looking for a cheaper alternative than Maya and Cinema had no subscription then). And while it's not bad overall, but says Blender has a lot of shortcomings, especially when it comes to joint construction, it's still worse than the Softimage XSI (These are his words, not mine. I don't know Blender and it's hard for me to compare.). So he is checking C4D rig now because he likes some of the things Cinema 4D offers. And thanks to the subscription, he can now afford C4D.

 

In my long experience, there is no perfect 3D program. One program has something better, then another one has something cool. Changing only because there is something better in the competition at a given moment is a mistake, because in some time something better may be in another place. Besides, it often feels like a foreign tool tastes better, meanwhile there are many problems too.

 

In my studio, we found Cinema 4D to be the most versatile and at the same time easy to learn, which is essential for us when we expand our team. It's hard to find good specialists in 3D and animation in my city, so we train them ourselves.

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That is a good input @Arte, thanks for that! 
It is a shame that facial rigging tutorial is in Chinese 😞 I bought one from Domestika, but it is for Maya.. and having a little trouble folliowing it along, but I will keep trying.
And yeah, I tried some of the things in Blender, and I loved it.. but unfortunately, it is so clumky for other things, I couldnt really adapt to it. I dont plan switching 3D software anytime soon.

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