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Guest Rudebwoy

Segments

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Guest Rudebwoy
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  • Hi everyone!

    I have a question about segments. Is there a rule of thumb as for how many segments to add to an object when modeling? I dont understand the concept behind this.

    Thank you,

    Rudebwoy

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    There is no rule. You can do whatever you like of course.

    But try to make your model with the less edges,point,polys,segments as you can.

    Not to less not to many.

    Peace,

    Rich_Art. :)

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    Guest Rudebwoy
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  • So the more segments, the greater the detail, and vice versa?

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    That is correct.

    Peace,

    Rich_Art. :)

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    Guest JCBug
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  • It depends of the proximity of your camera too.

    If the object is far, you don't need to create a lot of polygons.

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    Guest Rudebwoy
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  • Can you explain a bit further? Not sure of what you are taking about. (Newbie).

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    What he's saying is that the further something is away from the viewer (you) in the scene, the less defined the object has to be - for instance, say you're modelling a light bulb that appears in the background, far beyond the main subject matter of the scene - you wouldn;t go to the trouble of modelling the filament and you'd not bother putting it under a hypernurbs as from the distance you're seeing it at it looks acceptably smooth anyway (i.e. its small due to being far away). They key to all this is that should should only ever do the bare minimum to get the effect you want, rather than using 2mil polys, say, just for the hell of it. The same can be said for hypernurb subdivisions or things like GI settings, start of low and build up till you get the effect required.

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    The closer to the camera an object is, more detail needs to be added.

    If the object is further away, then less detail is needed.

    A model of a car which is in the background of a scene could need only a couple of hundred polygons to look OK in a render.

    If the same car was in the foreground and close up, then much more detail would need to be added. This would increase the poly count (segments) by a significant factor.

    Cheers, Alan.

    Snap! Frinkky. wink.gif

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    Guest Rudebwoy
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  • Thanks guys, I totally understand the concept behind this. "The Clarity is much Clearer".

    RudeBwoy

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