Cinema 4D Plugin
Cinema 4D Plugin

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Traligill

A Better Way To Make A Teapot Spout?

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I have been trying to model a teapot starting from a sphere (and hypernurb) and modelling with points. I tried to make the spout by extrudeing and fiddling with the points. Its ok but not near as 'sharp' and clean as I would like. Is there a better way?

cheers,, Susan

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I find an easier way to model a teapot is using a bezier spline and lathe nurbs. When it comes to the spout, I use a loft nurbs, with maybe 3 or 4 circles.

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Thanks for you reply chuckdraws. I have not used a phong tag before, not even sure what that is, but hopefully it will make my spout look better

I shall go and investigate!

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When I did one, I used two circles (the bottom one larger and the spout circle smaller) and a Loft NURBS to connect them. I could then adjust the number of U and V subdivisions and then use the select loop tool to move and rotate them into the shape of the spout. I then deleted a polygon on my teapot and moved the spout into position and connected them, then welded the points. I also dropped it into a hyper NURBS object. A little moving things around to finalize the shape and that was it. There is no wrong way...many ways to do the same thing including extrude and others. :-) This was just the way I did it.

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Tom Dizzle,

Thanks for your reply and sorry I didn't acknowledge it before. Your post didn't appear till after I had replied. ( You probably realise that one's first couple of posts are checked by a moderator before they appear on the forum) Will definitely try out your advice as well and see which works best for me.

Damsel, thanks for that deltailed explanation, I will give it a whirl!!

Thanks chuck, I have just discovered the phong tag and am playing with it at the moment :) hope your hand doesn't fall off wink.gif

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