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Josephus

Making An Irregular Surface

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  • I'm starting an architectural model and will want to make some of the surfaces slightly irregular to get away from the perfect computer look. For instance a concrete sidewalk is going to be cut into sections with minor planar variations, or a plaster wall will have some very slight raised and depressed sections and when properly lit will show up. I'm aware of bump mapping with texture maps, but wonder if using some sort of mesh with random global displacements (don't know if there is such a tool in C4D) would be more effective for surfaces closer to the camera, and then use bump mapping for surfaces furhter away. Any thoughts or links to other similar threads/tuts?

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  • Checked that out, that looks like it should work for me. Thank you.

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    Try this Brick Procedural sample file by Aurety.

    It is a great example of building the textures and bump using the Fusion and Layer shaders.

    Cheers, Alan.

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  • Thx Al...I'll check the link later this weekend (Thanksgiving holiday here in USA). It's getting pretty late here and a bad storm coming in, so I think I'll go snuggle up to my dear wife :).

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    Have a good time over the holidays. spoton.gif

    Cheers, Alan.

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