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Josephus

Help Please! Texture Mapping All Over The Place

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  • Got it working thisrocks.gif

    I was not able to get an optimized mesh (I understand what that is now) due to fact that there are interior faces and I did not want to spend all evening deleting all the faces that I don't need to be connected. I connected all the polygons as they were then I clicked on "generate uv's" and voila, the texture was consistent throughout. Just one little adjustment in the x length and I'm there.

    I'll do a quickie VRay render without fancy shaders (still to learn) and post.

    Any comments you might have regarding the file will be of great help down the road.

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    OK Joseph,

    I just got the file. I'll have a look at it and get back to you.

    First bell for coffee has just gone. wink.gif

    Cheers, Alan.

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  • Here's a quickie render...I see that the texture map is too small as it gets lost. Will make it larger and add a bump map in the next round, maybe if I have time look at some cool shaders to "dirty" it up a bit.

    I see there is something in the stucco texture above the garage door and to the left of the bottom of the olive green bay window that needs fixing.

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    Lookin' good, Joseph. spoton.gif

    The gremlin lurking above the arch is due to 'co-planar' polygons. His brother is lurking on the other side of the arch as well. I've shown them in red in the grab. You can actually spot them quite easily if you rotate the viewport. Any gremlins will cause a shady flickering as the view changes. Try it and see.

    Co-planar means that two polygons are occupying the same 3D space. Just nudge them back a fraction or reposition an edge to remove the overlap.

    The problem you had with Cubic projection is the triangulation of the n-gons as in the Bay section.

    You can eithe stick with the UV assignment or renovate the place with proper quad polygons. I think you will be better with the UV mapping as it is less work.

    Painting texture maps in BodyPaint is a good way to create weathered effects.

    I'll hold the file for reference in case you have any other questions.

    Cheers, Alan.

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  • Alan, thank you again for your help. signthankspin.gif Could not do this without your help as well as from others.

    I"ll hunt those co-planar gremlins down first thing I get a chance...I think that I need more sleep than you do...don't know how you do it :)

    Connecting the polys with UV mapping the single polygon was a really quick way to solve this problem. I can see with this that clean modeling pays off when doing texturing.

    Bodypaint at $900 will have to wait a bit....learning the basics of C4D and VRay is going to keep me pretty busy for a while anyway...something else to look forward to.

    Joe

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    Bodypaint at $900 will have to wait a bit.

    Er... Joseph. I think I can save you $840.

    Have a look at the grab, try it and then click here. laugh.gif

    Cheers, Alan.

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  • Oh wow! This continues to get better all the time!

    I purchased the DVD :thisrocks:

    Alan, this is great. Thank you!

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    laugh.gif I thought you would appreciate that one.

    You realise that you are now morally obliged to buy the BP~DVD out of that saving.

    While you are in spending mode, you better buy the missus a big bunch of flowers and a box of chocolates. You are going to be busy. :biggrin:

    Cheers, Alan.

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  • I fulfilled my moral obligation gladly roflmao.gif

    Yes, this is going to cost me more than a $60 dvd...flowers, flowers, flowers....in fact I'll be taking the missus out of town for a couple of days this weekend...gotta keep the balance spoton.gif

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    laugh.gif

    I hope you both enjoy the break. spoton.gif

    Cheers, Alan.

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