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StCanas

Universal Light Control

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i replaced the movie on my last post since it was cropped and you could not see the important part...

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    Wow, mini tut! Stop it guys, you're spoiling me! Yes, not only looks simple when laid out, but also very simple to implement. I now know about twice as much about Xpresso as I did two days ago. Thanks very much for that.

    Cheers

    Karl

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    I´m no good at Xpresso... but this sure helps. Glad you liked it!

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    Here's a very rough 'n' ready test (excuse the compression nasties) showing a variation on theinfomercial's Xpresso setup cross fading from my 3 light setup (for the box) to my 8 light setup (for the bottle), each light group controlled by one HUD slider. Thanks again to all those who contributed.

    Cheers

    Karl

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    There is also global brightness in the render options

    This setting lets you simultaneously set the global brightness for all light sources present in your scene. A setting of 100% will utilize the intensity set in each light, 50% will decrease the intensity of each light proportionally by half, while a setting of 200% will double the intensity of each light.

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    But I have two groups of lights (one of 3 lights and another of 8 lights) which I need to cross fade as in the little test move, so an over all control of the lights doesn't give enough control. Plus I need to play around with the cross fade to see where and how it works best within the animation, so a single slider for each group (giving just two things to adjust and keyframe, rather than eleven) makes life a lot easier.

    Cheers

    Karl

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