Jump to content

Archived

This topic is now archived and is closed to further replies.

IBMike

Creating Wetness In Bodypaint

Recommended Posts

  • Topic Author
  • Dataflow, I agree with Anthony, that does look wet. Have a recipe?

    Share this post


    Link to post
    Guest dataflow

    ok this is how is did it.

    i think images speak for them self

    if i missed something our you cant work it out just let me know :)

    Share this post


    Link to post
  • Topic Author
  • Wow, thanks for doing that! I'll try it. Thanks again

    Share this post


    Link to post

    You should write a book on this stuff DF!

    Jim

    Share this post


    Link to post

    Or at least an HTML tutorial? :)

    Share this post


    Link to post
  • Topic Author
  • I can't say I totally understand what's happening.

    On screen one, I assume the Bitmap is the texture map of the BP Color channel. It has a dark area that looks like it was brushed on. How did you do it? Burn it, or diffusion, or?

    You end up on screen 4 with two materials but they're both call Mat. Did you start out with Mat and dup it and create another Mat and that's the one being worked on in the first three screens? At what point do you arrive at two materials?

    I see you have "seen by camera" unchecked for the sky, but even with both materials applied to the sphere only the "wet" area is visible? So ,both these materials are components of the wet spot only?

    Thanks in advance for your help.

    Share this post


    Link to post
    Guest dataflow

    just did a small tut.

    waiting for it to be comped/rendered then uploaded.

    then ill post it here

    Share this post


    Link to post
  • Topic Author
  • OK thanks! That's teriffic.

    Share this post


    Link to post
    Guest Joshfilms

    thanks DF your example looked great!

    Share this post


    Link to post
    Guest dataflow

    here you go

    not sure if its to fast (was trying to keep file size down)

    just want to point out the bit at the end (where i invert the diffusion texture)

    i did that to create the wet part around the edge

    http://3ddataflow.com.au/m9media/wet-stone.swf about 4.6mb download

    Share this post


    Link to post
    Guest
    This topic is now closed to further replies.

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×
    ×
    • Create New...