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Cinema 4D Plugins

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paulselhi

Anyone Got A Good Ar3 Object Animation Render ?

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paulselhi    23
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  • You may recall from an earlier thread that i tried an object animation render that had a lot of problems with AR3 TP and shadows, apart from that the render took 72 hours for around 800 frames. I found R10.5 Sto mode ( brute force) did a great job much faster

    But I am only using the demo and would like to see the results of more experienced users with some interesting scenes ( in that i don't mean a spoon falling on a white floor !!)

    I found the mutiple passes (14 i think) per frame maddening and incredibly time consuming, hence i though brute force would be even faster ( i did not try BF in r11 as 1. the shadow problem was still there and 2. Well i got thouroughly bored with doing the bloody scene again and again !!

    So who has got a good object gi render to show done in AR3, can we have machine specs and render times

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    Vilandra    1

    Give me some time, as I have a new machine on the way, and the ill try to put something together....... but can it be done with the demo?

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    MJV    1

    I am curious about why you are fixated on the GI portion when it was clearly pointed out to you that it wasn't a GI issue at all, but a TP issue. Anyway, here is a render done with GI full animation that took 80 hours of prerender time on a Dell Dual Xeon 3.2.

    http://mvpny.com/R11GITutorial/EggboxMV13MG27mjpeg.mov

    The corresponding file is here:

    http://mvpny.com/R11GITutorial/EggboxMV13MG27Public.zip

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    colibert    0

    i posted some stuff in this thread HERE

    no real examples, i have a job on that moment, 9 animations for a website, as soon as i can il post some renders, im not a genius with ar by a long shot but ive managed to get rid of the flickering on nearly all of them with fairly low settings, only rendering around 130 frames but clean white shadowy images so it sticks out straight away, only 600 x 300 pixlels but have done a bigger one on a couple and they work just as well, maybe i just cant see it,

    heres one, maybe you can see more flickering than i can, this is an earlier one, have done a better one since this, there is a slight jump on this one at the top near the end

    mala and lesia44 have seen another one, they both agree its not flickering,

    mac 3.2ghz 8 core renders in about twenty minutes, even with all the passes

    actually may not be much more taxing than a spoon on a white floor! so maybe not a great example :welcome:

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    colibert    0

    just edited with it, about 20 mins! only one has taken an hour but has really heavy shadows

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    paulselhi    23
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  • I am curious about why you are fixated on the GI portion when it was clearly pointed out to you that it wasn't a GI issue at all, but a TP issue. Anyway, here is a render done with GI full animation that took 80 hours of prerender time on a Dell Dual Xeon 3.2.

    http://mvpny.com/R11GITutorial/EggboxMV13MG27mjpeg.mov

    The corresponding file is here:

    http://mvpny.com/R11GITutorial/EggboxMV13MG27Public.zip

    Wheter it is a TP issue or not it IS an AR3 issue as this does not occur with R10.5

    Your animation looks good and virtually flicker free but the gi on the walls and especially where it meets the floor is not that good for a 80 hours PP on a dual xeon, what was the final render time ?

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    MJV    1

    So even if you know the problem doesn't lie with GI, you have something to gain from repeatedly proclaiming that it does? If you don't practice basic troubleshooting techniques then you are doomed to go around in circles never getting any closer to a solution or a workaround.

    Following the prepass the rest of the render takes about 20 or 30 minutes I guess.

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    paulselhi    23
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  • Where exactly in the post do i "repeatedly proclaim " that the problem lies with GI ? I quote

    You may recall from an earlier thread that i tried an object animation render that had a lot of problems with AR3 TP and shadows

    I'm sorry have i transgressed the rules of the cult of MAXON ? Do you take my mentioning of issues with C4D personaly ?? GI TP AO whatever AR3 HAS a bug. I simply mentioned the scene since it was the only complex scene i have rendered with object animation in ar3 and was not at all impressed with the results

    I would love to hear your troubleshooting techniques that would solve that shadow issue ( without a Mograph bake)

    And if I find issues with cinema 4d i will mention them when needed..some times the emperor needs to be told about his clothes.

    And some times the acolytes need reminding that C4D is just a tool and not beyond critique, it has many plus points and many weaknesses,

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    Anthony Owen    21

    Pricklyness may be due to marketing interest. Should I splash out for an upgrade before all the complaints are in? I have only recently come to the conclusion that Vista is ok on brand new stuff but not suitable for upgradng XP on older equipment. :welcome:

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    MJV    1

    Two people in the original thread you referred to pointed out that the shadow issue in that scene remains even when GI is turned off, and you made two posts in that thread yourself suggesting that the issue lay not with GI, so why post a new thread proclaiming anew that it does? Did you ever try rendering that scene with GI turned off to test it? Takes less then a ten minutes to do. I'm not suggesting you haven't any right to be disappointed that there is a render problem, I'm just curious why you would choose to mischaracterize the issue even after it was clear to anyone who would spend a few minutes rendering your scene without GI that GI wasn't the issue at all. Troubleshooting is always a critical element of success when working with computers and complex software. The scene in question uses TP, Sky, and GI. That means the problem lies in one of three areas or a combination of them. Since the problem remains even when GI is turned off, you can safely rule it out as being the problem. This is troubleshooting 101 and my point is that until you can do that you will simply be going in circles because no software is bug free and the need to properly identify problems and find workarounds when necessary will never go away.

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