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Guest QuentinB

Can Clones Be Objects For Another Cloner?

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Guest dataflow
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  • have you tried adding the "random effector" to the child cloner (not the main cloner)

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    Guest QuentinB
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  • ^ I think there are plenty of people who would argue with that :)

    Instead of Cloners, use a Mograph Matrix object to decide the position/orientation of the 'original' clones.

    Then use as many Cloners as you like in object mode targeting the Matrix object as their reference object.

    Now you can effect all of the clones together by adding effectors to the matrix object, or just some of them by applying effectors to each of the individual cloners.

    HTH,

    Cheers,

    Brian

    I tried doing that too, did you take a look at the files I posted? Perhaps you can figure out a work around.......

    have you tried adding the "random effector" to the child cloner (not the main cloner)

    I want to randomize all of the objects not just the ones from the child, if I do it only to the child, then when it gets cloned, it will look the same.

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    Guest QuentinB
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  • Also In scene 2 I used the twist on the cylinder to try to get the rows of planes rotating the way I wanted, but unfortunately in addition to the rows rotating, the planes start flipping. I tried using the upvector in the martix object, but didnt work, they still flip, and I tried using the target effector but got unwanted results as well.

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    Guest QuentinB
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  • Sorry to keep replying, but also when I tried using a matrix object, I got what I wanted to a certain extent, I still had an issue with rotation. Because the planes would only rotate on their on pivots, I couldn't get each row to rotate. Sorry if I seem like a pain *_* C4d has a lot of good stuff and is extremely easy to use, but sometimes, somethings aren't so easy in it when they are in other places.

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    Guest QuentinB
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  • So there maybe a way to access the objects of each row separately using xpresso? It wouldnt be by index, would have to be another way to access the clones specifically from each row. I wonder if 3d kiwi knows how to do that........... I know how to access that kind of stuff in other programs but not in c4d xpresso, I have used it for somethings, but not to go this deep yet.

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    Guest dataflow
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  • what c4d do you have?

    because you would need to have c4d10.5 and above to use "mograph selection"

    its not in earlier versions

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    I'm still having trouble understanding what you are trying to achieve. If I knew that I might be able to offer more help.

    3DKiwi

    p.s. Can you please update your profile with what version of C4D you are running.

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    Guest QuentinB
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  • I am in 11.0 now, but 3Dkiwi uploaded a file here earlier using mograph selections and setup different random effectors to be used with selections, but, the rotations on the objects in each selection groups were not what I was trying to achieve, instead of rotating the entire row, each clone would rotate on its on pivot. If I wasn't looking to control how random each clone is I would not have a problem, I could just use an initial clone object set to radial and randomize the planes then clone that, but then the clones of that would be too similar for what I would want. Although it could work out in some case. I just want to be able to randomize scale and position of my clones while have the option to rotate each row instead of each individual one. Thanks for the Idea though.

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    Guest dataflow
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  • go to the random effector "Deformer" tab and change "Deformation" to object (on each random effector)

    see if that gives the result you want.

    im with kiwi on not fully under standing what you want to achieve

    ill try to explain what i think you want and see if it right

    eg... you want to place (clone2) cloners onto (clone1) cloned object. (part 1)

    then you want clone2 to spin(rotate) in place. (part2)

    then you want to have random individual position and scale on clone2 (not as a group). (part 3)

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    So why not have multiple cloners? i.e. one for each row. To rotate an entire row you rotate the cloner.

    So a plane object under a cloner, then another plane object under a cloner etc etc. You can then also use either one effector or have an effector for each cloner.

    Sometimes there is no easy answer and you have to use lots of objects.

    3DKiwi

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