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ryu

Reptile Skin Shader

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the reflection depends on the lighting.

No it doesn't, reflection depends on the angle it's viewed from. What you are referring to is specular smile.gif

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  • oh sorry i mean specular then...

    and is anyone registered here: http://www.c4dtextures.com/modules/rmdp/down.php?id=163

    and could upload the crocodile shader for me please?

    i would like to take a look on it.

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    exactly my thoughts.

    Peace,

    Rich_Art. wink.gif

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  • I don't mean to be rude, but I followed your thread from CGTalk back here and looking at your replies both there and here I'd be inclined to think that you don't have a very bright future in 3D if all you are prepared to do is to ask others for canned solutions. Why not take some of the examples and suggestions you've been given and try and develop them to look the way you want? Then if you get stuck on something, post an image of how it looks and explain how you want it to look and people will advise on how to improve it.

    My point is - you learn by doing, not by having things handed to you.

    Cheers,

    Brian

    i never ever asked anything before and developed techniques for modelling and texturing on my own ...

    this is the first time im really stucked on something.

    and i already tried alot of settings but none satisfied me ...

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    i think Horganovski post came from your responses to peoples replies.

    when people help, you shouldnt respond by saying you already have this and have that or tried that already. (it just sounds ungrateful)

    if you have tried stuff then show what you have tried.

    and if someone says something that you dont need or dont want to do then just say thank you and dont use there advice.

    there is no special shader that will help you.

    it will come down to practice, taking the advice from everyone, and examining what makes a Reptile Skin look the way it looks.

    and dont sound so diffensive about what people are telling you to do..

    one question

    what Reptile are you trying to make?

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  • my first model is a dinosaur.

    here is a close-up of the skin with a lightsource shining on that part.

    post-64610-1243088532_thumb.png

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    How do you blur a procedural shader anyway? it's obvious with pictures, that just hit the blur.

    I have a hunch that it's somewhere between those layers, but i'm not sure

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    you could do it in c4d with the blur setting.

    but to create a realistic reptile skin you wouldnt use procedural shader you would use textures and it would be better to blur it in a 2d app like Photoshop

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  • thanks but i would lose alot of details even if i just blur with a very small setting which i dont want.

    but i think i will rise the contrast instead.

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