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hagayd

spider animation

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I'll give that spider link to my wife. She'll scream!!

3DKiwi

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Brian&Clement...you guys are crazy!...but that looks great!.....love the little demo :)

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Excellent work on the spider, Brian, and it's always a joy to see anything from kiteman.

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Take a look at this...

http://forums.3dtotal.com/showthread.php?t=70815

Click on the spider picture.

Cheers

Karl

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Damn that looks like it could really cut the time you need to set up and army of mechs walking around.

I feel i might need to learn to code...

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Guest Almix

Lesia44 that is some nice link with some very nice work!!! :)

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Lesia44 that is some nice link with some very nice work!!! :)

Yes, and the other two examples aside from the spider are also excellent.

Cheers

Karl

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Thanks Karl. I really enjoyed watching those videos.

Nigel

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An auto walking person would be great, similar to Poser, tell them to walk from A to B via the stairs etc.

I would love that, but haven't a clue how to code it, come on guys :)

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Those procedural animation rigs looks really cool, thanks for the link Karl.

It seems like the spider one is using the same principle as the one Kiteman and I worked on, it uses distance to determine if a leg should move or not. What we didn't get working yet is making it walk over an uneven surface. The lack of a ray collision node in Coffee is a bit of a pain but I believe there's one in Python.

Speaking of Pythons :) the snake rig he made looks like it would be quite straightforward, especially since we have the Trace object in MoGraph which would work for tracing the path of motion.. might have to have a go at that one.

Cheers,

Brian

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