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Zbrush Displacement map problems

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  • Hey guys,

    Ive UV unwrapped a squid model im working on and once I bring back my displacement map from zbrush im getting weird stretching. Heres what im doing:

    - unwrap model

    - export obj

    - import to zbrush

    - morph target

    - divide 4 and apply rough alpha texture on the area i want to test

    - back to div 1 and switch my morph target

    - create displacement map

    - back into cinema 4D

    Any tips? The only thing I can think of is I screwed up my UV's yet Ive re unwrapped 4 times and I still get the same results. Thanks,



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