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Rick Bruce

Quadularity and Texturing Problems?

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to dataflow I wasnt referring to the body just the face, to hulaboy its moving right thats bones being driven by physics. you would be hard pressed finding someone else that knows how to do it. or where to start, and I have complete control over it. when it comes to rigging, skinning, and animation your dealing with another level. when your dealing with me. you wont be telling me anything, thinking its going to fly. the majority of what I do is made for engines which is harder than video. I dont have time to animate the face right now but Ill get to it.

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Tyree, please consider your tone a bit more carefully when making posts on the Cafe. Your latest comment reads as arrogant and rude to me, as did some of your earlier posts on this topic.

Nobody knows everything there is to know about 3d, and smart people are always aware of how much they don't know.

Just try and keep things polite and friendly or I'll have to shut down this topic.

Cheers,

Brian

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... to hulaboy its moving right thats bones being driven by physics. you would be hard pressed finding someone else that knows how to do it. or where to start, and I have complete control over it. when it comes to rigging, skinning, and animation your dealing with another level. when your dealing with me. you wont be telling me anything, thinking its going to fly.

Ah, OK. I stand corrected. Completely. Thanks for setting me straight.

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There has been some serious attitudes bounding about this place recently, lets hope its not a sign of the future.

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I second that and further I could make out little relation to the subject I brought up in the contentions. If it's any help guys, I guess 3D is so cool passions run high and early on posting here I made similar mistakes but this site is far too valuable to distract from the point which is learning so I made it my policy to stick to the substance and stay cool. You guys might try that. Learning stuff here is a blast. No need to get sucked into bickering. Really.

Now I wanted to talk a little more about this important topic but I am going to move on to my next question. Thanks for help all, some really good tips.

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Carry on with your question/ discussion Rick. It's your topic. :)

Alan.

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I didnt intend to state, I know everything but he questioned me like I had no knowledge whatsoever about a subject. I know a lot about, didnt mean to disrupt your thread bruce. something else for you to consider if you ever use a cloth type plugin they work with both all polygons or all tri's but it works better when its all tri's because tri's deform better

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