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R12 Dynamics


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@Fastbee You need to make a selection of all the points that you want to move on your softbody. It's the reverse of the cloth set points. Then put the selection in the mass map under the soft body tab.

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No chance of posting the scene file because it was done with the R12 Demo but I discovered that the metaballs object sees a sphere primitive as a point. I then just made a cloner, made a metaballs, put the metaballs as a parent of the cloner, put a sphere in the cloner, and put the dynamics tag on the cloner. Adjusted the size of sphere, metaballs settings, etc. and made this. It does not look like real water because the metaballs do not react like water would. When they clump together their volume increases way to fast.


How do you then animate the points change in position or rotation without making it glitch? If the points can be moved interactively that would be even better.

Happy Rendering


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