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Kasia

How do I round edges?

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  • Hello there,

    I need to model something and I need the top of this thing to have rounded edge instead of just a sharp line.

    Could anybody help me with that?

    Can I do it in C4D at all?

    I tried to describe what I'm after on the attached sketch; hope it helps...

    Thanks in advance for any suggestions!

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    This should be box modelled with a low polygon mesh and smoothed with a Hypernurbs object. I suggest investing in the excellent Vertex Pusher modelling tutorials to learn good modelling techniques. The way you've gone about this is pretty dodgy technique.

    3DKiwi

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  • Hi 3D Kiwi, thanks for your advice, I will do so.

    This is actually just an example of what I quite often struggle with.

    Just want to know how I can easily round corners in C4D, that's it.

    I attach an illustration of 3 easy steps how it can be done in SketchUp extremely quickly.

    If SketchUp - such a simple modeling program - can do this so easily, then I guess in C4D this should be pretty quick as well?

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    Exactly the same in C4D. Use the Bevel Tool found in the Structure menu.

    Cheers

    Karl

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    I guess in C4D this should be pretty quick as well?

    Yes if you modelled it properly to begin with using the bevel tool combined with a Hypernurbs object. Unfortunately the way you did it with LoftNurbs is not a good way.

    3DKiwi

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  • Thanks Karl.

    I tried Bevel, but I think I don't quite understand how it works.

    Would you be able to explain it to me quickly or could you recomend me any tutorial?

    Let's say I need to round corners on a simple mass object like on the attached image...

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    Go into Edge mode and select the edges you want to round, in this case Select All will do as you want to do all of them. Select the Bevel Tool. Set to Convex in the Attributes Manages and set the Subdivision to something like 5. Then simply click anywhere in the view pot and drag to the right until the bevels is the radius you want.

    Bear in mind though that Kiwi is right, in most cases you'll be better off modelling stuff like this with Hyper Nurbs and getting your bevels with edge cuts.

    Cheers

    Karl

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  • I've worked it out now, thanks.

    Yes, Hyperburbs are great, I'm just a bit worried sometimes that I'll end up with pretty high amount of polygons...

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    No, that's the point of HN, you end up with less ploys.

    Cheers

    Karl

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  • Hello again,

    I'm trying to understand how the bevel tool works.

    I've been playing with it and I think I can't quite achieve what I'm after.

    When I do it in SketchUp, it looks smooth and there are no funny angles.

    When I do it with C4D, it looks a bit funny, because the 'rounded corner' looks like it's been glued to the mass.

    I probably do something wrong, so I wonder whether you could help me by letting me know how I can achieve a smooth shape, like on the attached sketchup sample.

    I'm asking all these questions because I currently model in other programs a lot and I'm only rendering in C4D.

    But I would like to switch to C4d and model everything in Cinema. Unfortunately I'm finding it a bit hard sometimes.

    I would really appreciate any help.

    Best,

    Kasia

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    Hi Kasia

    Use the Bevel Tool on a Edge Selection not on a polygon in order to get the desired effect.

    Best regards

    Simon

    EdgeBevel.pdf

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  • Hey,

    I've done it as you suggested, but now I have another problem :(

    The edges are not quite paralell...

    :(

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