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Guest yaigi

What Did You Find The Most Difficult When Starting Out?

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Guest yaigi
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  • Hi everyone, I was just wondering when you first started using C4D what you found to be the most difficult part? I seem to understand lighting and textures fairly well, as well as cameras and projections and all that stuff (just need practice!) but the modelling part of it all can really baffle me at times and get me really frustrated. I know it's just problem solving but sometimes I can get really stuck just trying to make what seems the simplest of things!

    Was the modelling the most difficult part of it for everyone else?! Haven't even started animation....slowly does it!

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    Fundamentals are difficult and yes,modeling isnt easy task but with practice you can do everything you want. Just need to understand what you really doing and why. :thumbsup:


    | MAXON Quality Assurance Specialist | 3D Asset Creatior | C4D Cafe Manager | Gamer in Heart | :compEnjoy:

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    Everything. :thumbsup: That's a hard one to answer because there are still tons of stuff I still haven't got a clue about. Character rigging would be something I've found hard to get my brain around. I understand the principles OK but there seems to be one piece of the puzzle missing that just won't let me fix it in my head. Hopefully Vertex pushers new rigging tute will get me in the zone. I think this may be a popular answer.

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    Guest yaigi
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  • Yeah i noticed people talking about character rigging when having a browse through the forums before - I don't even have an idea what it is, never mind how to use it lol!

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    Guest soccerrprp
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  • The most difficult thing was realizing that the application alone is not enough! You have to be creative, have sound traditional fundamentals in place. It is surprising how many people think that the app makes more of a difference than the artist using it. Gotta practice, practice and practice. Be creative and have an artists vision. Just have to find the time to plan before just diving into things. Even today, finding time to practice, etc. is difficult.

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    The hardest part is quitting Cinema 4D and go to bed.

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    The hardest part for me is the next part. I look back at the things I’ve already learned, and wonder why I ever thought them difficult. But I look at the things I still have to learn, and wonder how I will ever get them.

    I’m getting there though, bit by bit, and someday . . .

    This is something I painted (airbrush) many years ago. I want to get to the point where I can recreate it in C4D. Then, of course, I’ll want to animate it and . . .

    post-108385-0-12354600-1308934254_thumb.

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    It took me 6 whole months before I realised that Edge Cut was the equivalent of 3D Max's Connect Tool. One year in, and I'm still slightly scared of bodypaint and thinking particles. So those have been hardest for me.

    The hardest part is quitting Cinema 4D and go to bed.

    Oh, and second that.

    J

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    Guest Tomas Sinkunas
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  • creating new project file and putting single polygon object in the viewport - that scares me the most.

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    creating new project file and putting single polygon object in the viewport - that scares me the most.

    You need to move on Tomas. Doing a few tutorials might help. Adding a cube could be your next step. :thumbsup:

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    Tomas may approach it with some fear, but once he starts, he goes ahead

    with confidence and excellent skills...check his Bugatti Veyron, Battle Mech, et al.

    Great work Tomas!

    :thumbsup:

    BTW- modeling is the most difficult for me...would love to be able

    to model a car like Tomas & others...have tried tutorials by Kiwi & Arndt, even

    using SplinePatch plugin, but still it eludes me.

    Just need to spend more time focusing on it...no pain, no gain!

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    I think the hardest to me was figuring out how to deal with textures. UV-mapping felt so unintuitive in BP. (I started out in Blender for around 6 months before getting into C4D.)

    Modeling was another hard bit for me, although because of the Object Manager, I could do decent stuff just by strategically placing primitive objects in hierarchies. I also had to change a lot of the command shortcuts before I could use them properly.

    But overall, I think that if you've started off with another 3d app most of C4D was pretty easy to learn. It took just about a week of watching video tutorials to get me up to speed. Within that timeframe I think I'll only manage to create primitive work on another app.

    The hardest part is quitting Cinema 4D and go to bed.

    Also, this. I just can't sleep when I want to make some xpresso setup or plugin.

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