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kosmikal

What Features You Are Waiting For C4D (Wishlist)

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  • Here's what i am waiting to be possible to do with C4D in near future:

    So i am waiting for these features for C4D in some future, maybe far far away in future

    (i tried to put these in order of importance by my opinnion):

    Character animation:

    -Skin & MSkin deformers need self-collision (and self-collision area/"vertex map" painting tools for critical ares)

    -Muscles collision (need collision features, muscle collide to other muscle)

    -Bones (possibility to create flexible bones too)

    -Muscle sliding on bone

    -Muscles attach (possibility to attach muscle to muscle)

    -Soft body & cloth skin simulation. For example: loose skin and loose fat (with collision and self-collision features)

    -Tension & Angle based deformations / Skin stretching extension for tension tag with fall-off features (something like this: www.cgaddict.com - fStretch)

    -Face muscles (for creating face animations with muscle deformers)

    -"face skeletons" for controlling face muscles

    -Sticky lips (or xpresso node for sticky lips or tutorial for inside C4D's manual)

    -Sculpting tools with animation capabilities (like Joe Alter's LipService)

    -Morph Brush

    Shortly (these for C4D):

    -Maya Muscle System

    -fStretch (cgaddict)

    -LipService (Joe Alter)

    -Soft body with passive points for rigging

    Polygon animation:

    -Animation path for polygon points / vertex (also in Morph mode, in this mode it would be also useful to have possibility to add multiple points for animation path)

    -Possiblity to edit animation of selected points in/with F-Curve editor

    -Possibility to break and create new polygons and extrude them in middle of animation (like doodle paint tool, frame by frame) with fade & size effects (like mograph does)

    Vertex Map

    -Simple Fall-off animator object (for creating fall-off animations for Vertex Maps)

    Simulation:

    -Passive points for Soft body (this would make possible to rig Soft body with these passive points and only the active points would be simulated)

    -Glue feature for rigid and soft body objects

    -Full support for DPit effex (better SDK for developers, with possibility to create plugin with interaction for all Cinema 4D modules)

    -Better cloth tearing feature

    -Better integrated Fracturing tools with fracturing capability in middle of animation (but i'am sure that Nitroblast is pretty good plugin too for this kind of job), so "Rayfire" for cinema 4D would be nice addition

    -Golaem crowd simulation kind of tools for Cinema 4D (or golaem plugin for C4D) (ANIMA has still lots of working to do before it is good enough for crowd simulation, but i'am sure that ANIMA is most easy to use at the moment)

    -Rope simulation

    Particles

    -Thinking particles 5 features (from Cebas) for C4D's Thinking particles

    -Particle Brush/Paint tool (for generating particles, also should be able to animate them with smear kind of brush tools)

    Rendering

    -Displacement for OpenGL

    Modelling

    -knife tool with Disconnecting/separating option (possibility to cut shapes with disconnection feature)

    -Polygon bruhs cloner tool (possibility to clone polygons with brush, it would be very similar to the Photoshop's cloner tool with cloning direction/angle/mirror features)

    -Clone on surface brush (painting tool which would clone objects to other objects surface), (PaintOnSurface plugin sounds good but i would love to see it by integrated for C4D)

    -Transformation tools (bending, twisting, rotating for selected points, with 3-clicks: 1. click determines the start point of "deforming" then user moves cursor, 2. click determines the length of deforming and then user moves cursor again 3. click accepts the deforming strength) [i know that there is possibility to create group from points / edges / faces and then use deformer for it, but i think it is too slow for speed modelling]

    -Extrude brush (it would do the extruding by order of distance, and it would also take care of polygon's angle by direction of cursor move, this would speed up modelling a lot)

    -Collision for polygon brush, it would collide to all other objects around which are close enough (smear, pull, normal etc.), (of course this can be now be able to do with collision deformer but i think it would make things faster if there would be collision option in brush tool too)

    -New tool for retopology modelling

    -1D push tool (tool which would pull polygon points for one direction, world -z direction for example)

    -Sculpting tools (displacement with opengl support)

    And maybe some modelling features from Rhino3D:

    filletedge, chamferedge, and extruding with along by curve (spline extruding with possibility of point collapse extruding)...

    Objects melting / optimizer

    -Welder (for melting edges to each other with multiple objects for generating seamless edges between multiple objects) [it could be similar to jokermartini's welder plugin for 3dsmax)

    Was quite a big list, i don't even know which i have tried to suggest for MAXON, but i think that they wouldn't even listen me.

    -thank you for reading

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    @kosmikal

    I referred to your idea about plugin. I don't understand what you mean by "generate two points for polygon edge with one single click" - that is confusing me :)

    Do you mean by any chance edge cut tool...?

    Off course that you are right when you say everyone should chose software based on personal preference, it is perfectly natural.

    Cheers

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    I wasn't meant to say that C4D plugin developers are amateurs... Don't take it too rough!

    I hope you didn't upset from my "speak".

    Not at all, I took no offence :-)

    I was agreeing that most plugin coders for C4D are probably not doing it to make a living, but a combination of motives inclduding making a bit of money on the side - perhaps to support an increasingly expensive hobby. And that this is not going to change unless there is a truly huge increase in the user base of C4D.

    TBH, I don't equate a vast range of features with being a 'professional' plugin. To my mind, a professional plugin is one you'd be happy to use in a production with money riding on it. To do that means that it must be reliable, produce consistent results, be well supported with good documentation, have NET render capabiltiy, license server support and so on (and I certainly don't claim that X-Particles meets all those criteria!). But anyone can cook something up with lots of features. Doesn't mean it's automatically a 'professional' plugin.

    Steve

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    Guest dataflow

    more feature in a plugin just means it took longer to make.

    it doesnt mean its professional but it doesnt mean it isnt either just like a small plugin doesnt mean its amateur

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    I like how you write MAXON needs to and has to ;) ... No, they won't have the maya/max plugin developers recode the existing ones for C4D because no one will do it. As already stated many times, small userbase = few people to buy the plugin = little money for the developers.

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  • Inquirer
  • @kosmikal

    I referred to your idea about plugin. I don't understand what you mean by "generate two points for polygon edge with one single click" - that is confusing me :)

    Do you mean by any chance edge cut tool...?

    Off course that you are right when you say everyone should chose software based on personal preference, it is perfectly natural.

    Cheers

    I thought plugin which would be like knife tool, but it would split edge two times with one click (and the distance with those cuted points would be determined by user himself). I know, it was stupid idea for an example, at least i thought it would be not good idea for plugin.

    ANd yes, it would be just like edge cut tool, so thats why it would be usefulness... But only thing whit that plugin's good side would be that the user could determine the position of those points interactively.

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  • Inquirer
  • I like how you write MAXON needs to and has to ;) ... No, they won't have the maya/max plugin developers recode the existing ones for C4D because no one will do it. As already stated many times, small userbase = few people to buy the plugin = little money for the developers.

    And the reason for small userbase is mostly the features and it is because of there is no enough plugins (or features). Cinema 4D would need only one big and great mind exploder plugin to have bigger userbase (i mean: Film makers and game industries).

    It should be plugin which are not available for any other software yet (and it should be big thing), or the other way could be that MAXON would add all requested features for C4D and all those features would/should be integrated into C4D (like Houdini has). (it would be huge project i know). If C4D could be as stable as it is now, and it would be features which are included for SideFX Houdini then C4D would be most needed/wanted software ever, if MAXON could keep C4D as user friendly as it is now.

    Or C4D could be the fastest software ever, that would be one key for bigger userbase too.

    Everybody should always improve himself/herself (and i mean skills).

    All what i wanted to do was: i was trying to create from this great software even better. All what i can do is suggest / request features which would be needed (sure there are features suggestions which are insane or unuseful but i would need all those features so i guess there could be others too.

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    And the reason for small userbase is mostly the features and it is because of there is no enough plugins (or features).

    Wow, you seem to be fairly sure of that, i wonder why. It certainly does not corelate with the feedback we get from existing and potential users.

    Actually the (many) suggestions you send via the suggestions form make up the bulk of all requests to include certain plugins.

    As for small userbase, sadly i'm not allowed to give any real data on this, but the userbase has been growing rapidly in the last years, actually far beyond our own (not very modest) expectations.

    Cheers

    Bjorn

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  • Inquirer
  • Wow, you seem to be fairly sure of that, i wonder why. It certainly does not corelate with the feedback we get from existing and potential users.

    Actually the (many) suggestions you send via the suggestions form make up the bulk of all requests to include certain plugins.

    As for small userbase, sadly i'm not allowed to give any real data on this, but the userbase has been growing rapidly in the last years, actually far beyond our own (not very modest) expectations.

    Cheers

    Bjorn

    That's great news.

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  • Inquirer
  • I like how you write MAXON needs to and has to ;) ... No, they won't have the maya/max plugin developers recode the existing ones for C4D because no one will do it. As already stated many times, small userbase = few people to buy the plugin = little money for the developers.

    Yup, that's why all C4D users should email for maya / 3Dsmax plugin developers that they wan't them to C4D too. I'am quite sure that if there is much enough people requesting them fro C4D, it will be happen.

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    You know, this lust for more features concerns me. I really think it'd be better if they improved the exisiting ones (BodyPaint and Thinking Particles maybe? Hmm?) before adding six dozen new ones that they'd have to test and maintain which once added would likely further distance MAXON from ever getting around to updating those.

    A fairly poor example here, but DAZ is in the "MOAR FEATUREZ" craze, and has yet to fix their particle system in Carrara since version five. Each version at least two to five new features are added but nothing is fixed. Their little pet project DAZ Studio suffers from this in a sense, and has gotten bulkier, slower, and less stable with every five features they add to it with each version. Their alleged "Pro" version of the app is slower and less stable than the standard free version of the same version number.

    I think it was HDRelic that said this, but what makes a professional app isn't dozens of features, but something you'd feel more comfortable using on a job.

    "Yup, that's why all C4D users should email for maya / 3Dsmax plugin developers that they wan't them to C4D too. I'am quite sure that if there is much enough people requesting them fro C4D, it will be happen."

    Correction: It will not happen. Very few plugin developers would care how many normal users emailed them, and quite possibly might even start filtering the emails because it's getting annoying. Chaos Group would never create a C4D version of PHOENIX because a hundered emails come in asking about it. It could be a different story if MAXON themselves comissioned a plugin from them, maybe.

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