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What Features You Are Waiting For C4D (Wishlist)


  • Inquirer
  • Here's what i am waiting to be possible to do with C4D in near future:

    So i am waiting for these features for C4D in some future, maybe far far away in future

    (i tried to put these in order of importance by my opinnion):

    Character animation:

    -Skin & MSkin deformers need self-collision (and self-collision area/"vertex map" painting tools for critical ares)

    -Muscles collision (need collision features, muscle collide to other muscle)

    -Bones (possibility to create flexible bones too)

    -Muscle sliding on bone

    -Muscles attach (possibility to attach muscle to muscle)

    -Soft body & cloth skin simulation. For example: loose skin and loose fat (with collision and self-collision features)

    -Tension & Angle based deformations / Skin stretching extension for tension tag with fall-off features (something like this: www.cgaddict.com - fStretch)

    -Face muscles (for creating face animations with muscle deformers)

    -"face skeletons" for controlling face muscles

    -Sticky lips (or xpresso node for sticky lips or tutorial for inside C4D's manual)

    -Sculpting tools with animation capabilities (like Joe Alter's LipService)

    -Morph Brush

    Shortly (these for C4D):

    -Maya Muscle System

    -fStretch (cgaddict)

    -LipService (Joe Alter)

    -Soft body with passive points for rigging

    Polygon animation:

    -Animation path for polygon points / vertex (also in Morph mode, in this mode it would be also useful to have possibility to add multiple points for animation path)

    -Possiblity to edit animation of selected points in/with F-Curve editor

    -Possibility to break and create new polygons and extrude them in middle of animation (like doodle paint tool, frame by frame) with fade & size effects (like mograph does)

    Vertex Map

    -Simple Fall-off animator object (for creating fall-off animations for Vertex Maps)


    -Passive points for Soft body (this would make possible to rig Soft body with these passive points and only the active points would be simulated)

    -Glue feature for rigid and soft body objects

    -Full support for DPit effex (better SDK for developers, with possibility to create plugin with interaction for all Cinema 4D modules)

    -Better cloth tearing feature

    -Better integrated Fracturing tools with fracturing capability in middle of animation (but i'am sure that Nitroblast is pretty good plugin too for this kind of job), so "Rayfire" for cinema 4D would be nice addition

    -Golaem crowd simulation kind of tools for Cinema 4D (or golaem plugin for C4D) (ANIMA has still lots of working to do before it is good enough for crowd simulation, but i'am sure that ANIMA is most easy to use at the moment)

    -Rope simulation


    -Thinking particles 5 features (from Cebas) for C4D's Thinking particles

    -Particle Brush/Paint tool (for generating particles, also should be able to animate them with smear kind of brush tools)


    -Displacement for OpenGL


    -knife tool with Disconnecting/separating option (possibility to cut shapes with disconnection feature)

    -Polygon bruhs cloner tool (possibility to clone polygons with brush, it would be very similar to the Photoshop's cloner tool with cloning direction/angle/mirror features)

    -Clone on surface brush (painting tool which would clone objects to other objects surface), (PaintOnSurface plugin sounds good but i would love to see it by integrated for C4D)

    -Transformation tools (bending, twisting, rotating for selected points, with 3-clicks: 1. click determines the start point of "deforming" then user moves cursor, 2. click determines the length of deforming and then user moves cursor again 3. click accepts the deforming strength) [i know that there is possibility to create group from points / edges / faces and then use deformer for it, but i think it is too slow for speed modelling]

    -Extrude brush (it would do the extruding by order of distance, and it would also take care of polygon's angle by direction of cursor move, this would speed up modelling a lot)

    -Collision for polygon brush, it would collide to all other objects around which are close enough (smear, pull, normal etc.), (of course this can be now be able to do with collision deformer but i think it would make things faster if there would be collision option in brush tool too)

    -New tool for retopology modelling

    -1D push tool (tool which would pull polygon points for one direction, world -z direction for example)

    -Sculpting tools (displacement with opengl support)

    And maybe some modelling features from Rhino3D:

    filletedge, chamferedge, and extruding with along by curve (spline extruding with possibility of point collapse extruding)...

    Objects melting / optimizer

    -Welder (for melting edges to each other with multiple objects for generating seamless edges between multiple objects) [it could be similar to jokermartini's welder plugin for 3dsmax)

    Was quite a big list, i don't even know which i have tried to suggest for MAXON, but i think that they wouldn't even listen me.

    -thank you for reading

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    Guest MichiSchwarz


    * Sketch and Toon with all Cores active from start to end (at this time the calculation is only done by 1 core, the drawing form all cores). I use this function a lot and it takes hours to get the final result

    * GPU support and live view like in Blender or Iray or Maxwell or in VRay....(a number of render engines have this actually)


    * Faster Content Browser when tree view is active. Under Windows 7 this takes ages to load.

    * A Texture-Browser with fast replacement features (search for a string etc.), a preview of the texture and all the textures listed in the materials. A guy from a company called Aixsponza has something in alpha or beta state, but he told me, that it is not ready yet, even far from ready. My opinion: But this should be an integral part of the program! Real time saver!

    * Ability to save textures in relative and absolute paths


    * Real material values, so that you don't have to think about percent and can type in the real values you find on the net


    * Light characterstics in a view-port under "fotometric" tab. There is a nice picture but a curve would be nice. I always have to start another program to look at the characteristics.


    Something like "spline patch" integrated

    Best regards


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  • Inquirer
  • Radial Symmetry would be also nice addition for C4D:

    Radial Symmetry: http://www.mariussil...al_symmetry.htm

    Or maybe Array object needs only some kind of Melting/Merge effect with welder effect

    Welder: http://jokermartini.com/2011/08/welder/

    Also some kind of spline symmetry tool would be nice tool (it would give possibility to create own symmetry from multiple splines)

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  • Inquirer
  • I noticed that Cinema 4D would be very close to perfection for animation (in my opinion) when it will have (in order of importance):

    -physical render has continuous poly and point calculation for generating motion blur (so that even Dynamic meshes can also generate motion blur as dpit effex simulations)

    -very similar muscle system than Maya has[including self-collision (with possibility to paint collision area hardness), collision, maintain volume, muscle to muscle attach, bones, bone sliding, muscle sliding on bone, possibility to bend and twist muscles]

    -muscle cluster(similar to character cluster)

    -passive points for softbody[softbody objects are possible to rig/bind to skeletons (is it possible to generate softbody areas for rigged object)]

    -Tension & Angle based deformations (when they are similar to fstretch 2), also plugin would be welcome

    And then DPit effex would need full Cinema 4d Dynamics support/integration, but that is Samir's job i guess? But i hope that Samir will get as much help as he can [better manual for sdk: maybe dynamics (cloth, hair, rigidbody, softbody, thinking particles) would need more information]

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  • Inquirer
  • Modelling tools:


    http://wiki.mcneel.c...s/edgesoftening <-this would be nice feature for cinema 4d in near future.

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    I think I have an easier solution for all of the above.

    Since Autodesk will buy anything just to get bigger how about selling Cinemas source code over to them so they can make yet another huge gray bug infested ever crashing dinosaur out of it.



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  • Inquirer
  • I just dont like from autodesk, but sure they are big and they are buing everybody out from busyness. I think autodesk already has "monopoly", so they don't need any more companys.

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  • Inquirer
  • Btw. Newtek's lightwave got new motion modifier with calculates crowd avoidance, so i think that MAXON could also include

    "crowd avoidance" for they CMotion.

    -CMotion need "crowd avoidance" feature

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    Guest Seinfeld

    My wishlist only has 2 things on it.

    1. Better viewport speed for large scenes.

    2. Proper snapping... i think the snapping and background constraint in modo is near perfect... i would absolutely love if that gets implemented in c4d.

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    All I really want to do is name my object buffers. That's all.

    Render settings, double click object buffer, rename.

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  • Inquirer
  • My wishlist only has 2 things on it.

    1. Better viewport speed for large scenes.

    2. Proper snapping... i think the snapping and background constraint in modo is near perfect... i would absolutely love if that gets implemented in c4d.

    Indeed those features would be more than welcome for C4D as soon as possible.

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