Cinema 4D Plugin
Cinema 4D Plugin

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Dementia

Rendering - Banding In Reflection

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That is the first thing I did. Its set to BEST-Animation 2x2 4x4. We never go higher than 2x2 by 4x4 for render times escalate. This is getting VERY annoying. C4D just started acting random with a template scene that we always use. It is doing this on all machines which are MACs OSX Snow leopards. Very frustrating. I spent 3 days effin with this problem.

-3D

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how about a graphic card update

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Thats what I thought too but we only had these MAC SNOW LEOPARD machines for a month and they are already up to date. Normally through system update, it also updates graphics card. I am attaching a c4D project zip file for I am already growing old sending pictures of my problem. The scene is lit with NO LIGHTS and uses geometry to illuminate the scene. This will eliminate problem solving with lights with soft shadows, inverse physical properties and radius issues that can normally cause banding/posterization in your renders. Normally I don't use GI but rather fake it to eliminate constant tweaking and long render times. Normally GI eliminates such issues but as you can see with new snap shots, its not doing me justice with GI on.

Also, in this shared studio lit scene, reflection is 10 percent so its not over 100 percent as Keign suggested. Last time I had this problem, I restarted my computer and it fixed it. But now, thats not the case and this is happening on 3 other Mac SNOW LEOPARD machines.

One more thing, I turned off LINEAR WORKFLOW sRGB for that was the ONLY THING I did different on these rounds of rendering. You can see in picture, final output is 32 bit with 8 bit dithering initialized through save submenu under RENDER SETTINGS.

Any other suggestions is much obliged.

-3D

TestProject.zip

post-114201-0-24635400-1319352127_thumb.

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not getting the same results.

think its a SNOW LEOPARD thing i have seen a few posts that are problems related to running SNOW LEOPARD

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hhhhmmmm But you can see the difference in the picture right? I am completely confused if you are not getting the same results. Let me restart my computer again...

Can you show me a snap shot as well so I can compare and have means to explain myself with those large and in charge?

Thanks,

-3D.

PS- Anymore feedback would be much appreciated.

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Okay nvm....at least for now. I just restarted the computer AGAIN but this time I unchecked "reopen apps when restart." I am guessing what ever application that was open messes with C4D render outputs. Odd because I restarted several times before and the other machines still makes banding. At least my computer is back up to standards. I appreciate all of you wonderful dude's time!

-3D.

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Okay, never mind....still banding. This is annoying! Got deadlines and our client already called us out on these crappy posterization problems. NOTHING IS WORKING...I am about to go put my head between a door and shut it.

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here is a screenshot

post-21531-0-12972500-1319358230_thumb.p

have you tried adding a normal light into the scene.

im thinking it might be the Gi

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OSX 10.6.8, R12, two results. First with 'Use Render LOD' disabled, as it is in your test scene.

Second with 'Use Render LOD' enabled.

[edit] I don't see any difference between the 2 but I include them both because I thought there might be a difference.

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Thanks for the post. Actually, no, the actual scene I am using has no GI and I do have lights rather objects that emit light. I don't understand why this is not rendering to as how it is setup to.

Even when I have GI on or off...the banding is still there. I am trying other computers again. My station is pissing me off...lol. I don't know, I hate Macs...I am normally on PC but everyone in office is Mac obsessed. I am glad you shared your rendered version so I can share to the boss.

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SKP, I can see the renders are looking good from your end. I activated LOD under render settings...I still have banding problems. I don't have banding problems in the scene shared though. However, I am seeing them again in my actual scene used for work. I cropped a piece of what I am dealing with from actual scene being used for work.

Have a look see....

post-114201-0-34756900-1319363301_thumb.

post-114201-0-08578400-1319363311_thumb.

post-114201-0-07513600-1319363324_thumb.

post-114201-0-19249100-1319363345_thumb.

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Oh, and I went to viewport under DISPLAY to turn on "Use Render LOD for editor rendering" - I think that is what you meant correct? I turned it on...still the same problem. Confused.

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