Jump to content


This topic is now archived and is closed to further replies.


Zooming Into Viewport Of Projection Mapping

Recommended Posts

  • Topic Author
  • (I hope this is in the right forum, but it's a little hard to decide on this one :) )

    I use a large texture to "reverse-model" an object from a photograph. I was able to set up the basic shapes (cubes) pretty well and the test renders look nice.

    The problem is that I have quite a lot of small cylinders (ie buttons) sticking out of that cube. Cylinders would be an easy fix but the viewport resolution is very limited compared to the resolution of the actual projection texture.

    Is there a way to zoom into a viewport -without- changing the camera parameters? That way I can adjust the geometry to fit the texture.

    Thanks for any help.

    Share this post

    Link to post
    Share on other sites

    This topic is now closed to further replies.

    • Recently Browsing   0 members

      No registered users viewing this page.



    C4D Cafe is the largest CINEMA 4D community. We provide facilities for discussion, showcasing and learning our favorite software :) Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, get your own private messenger, post status updates, manage your profile and much more. If you need to find solution to your problem or otherwise ask for help, Cafe is the right place.
    • Create New...