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Guest Phlex

Possible To Render Particles Without Geometry?

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Guest Phlex
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  • Yeah, using Thinking Particles.

    What I'm aiming for isn't possible with the standard particle system, I'm afraid.

    However, I had to stop my render anyway, thus I tried and checked the 'Render Instances' in the PShape node and - hooray! - render speed is almost tripled.

    Thanks a ton!

    Will still try the other options later, though.

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    Guest Phlex
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  • I'm just trying tthe other methods - Ketch&Toon and Hair.

    As I'm using Thinking particles I don't know how to do it, though.

    There's no particle or particle emitter object I could assign the Sketch material or the Hait render tag to.

    Still possible?

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    Guest Joshfilms
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  • Just add a TP particle geometry object to the scene and put the hair > render tag on it.

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    Guest Phlex
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  • Thanks Joshfilms!

    Works and is way faster than using geometry.

    Nice one!

    Is it still possible to change the appearance of the dots, like colour and size?

    Right now the dots look like unevenly lit but I need them to look the same.

    The Hair Render Tag doesn't offer too many options.

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    Guest Joshfilms
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  • You're welcome. Add a hair material to the scene and then add it to your particle geometry. Use that to shade your 'hair' particles.

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    Guest Phlex
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  • Funny, I even looked for a Hair Material in the Shaders but I must have had a blind spot on my eyes...

    Works perfect, really appreciate the help!

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    Guest Joshfilms
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  • Welcome :).

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    Guest dataflow
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  • Thanks mates!

    Currently I have a render running but later I have to try the different possibilities and check which one does the trick best for my needs.

    Rendering as lights is no option in this special case, I'm afraid, as I need dark dots on white ground (unless, of course, I inverted the rendered clip...). Still a helpful tip!

    just change the color of your light to black

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