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Guest Phlex

Possible To Render Particles Without Geometry?

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Guest Joshfilms
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  • Just add a TP particle geometry object to the scene and put the hair > render tag on it.

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    Guest Phlex
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  • Thanks Joshfilms!

    Works and is way faster than using geometry.

    Nice one!

    Is it still possible to change the appearance of the dots, like colour and size?

    Right now the dots look like unevenly lit but I need them to look the same.

    The Hair Render Tag doesn't offer too many options.

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    Guest Joshfilms
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  • You're welcome. Add a hair material to the scene and then add it to your particle geometry. Use that to shade your 'hair' particles.

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    Guest Phlex
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  • Funny, I even looked for a Hair Material in the Shaders but I must have had a blind spot on my eyes...

    Works perfect, really appreciate the help!

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    Guest Joshfilms
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  • Welcome :).

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    Guest dataflow
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  • Thanks mates!

    Currently I have a render running but later I have to try the different possibilities and check which one does the trick best for my needs.

    Rendering as lights is no option in this special case, I'm afraid, as I need dark dots on white ground (unless, of course, I inverted the rendered clip...). Still a helpful tip!

    just change the color of your light to black

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