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Nemus

Increasing Render Time Due To Frame Position

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Nemus    0
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  • Hi guys,

    I've notice some weird behaviours of c4d while rendering my scene:

    Imagine i've my scene. If i render at frame 1, rendering time is X. If I render in frame 90, time in 10X etc, even if in all those frames the scene is ABSOLUTELY identical and no change happen.

    Any idea?

    post-117095-0-60378200-1341335366_thumb.

    post-117095-0-74882200-1341335373_thumb.

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    tomo    1

    This can happen if you have some dynamics, hair etc in your scene - basically anything that needs to calculate all the frames up to the one you are currently rendering.

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    Nemus    0
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  • This can happen if you have some dynamics, hair etc in your scene - basically anything that needs to calculate all the frames up to the one you are currently rendering.

    You are my own, personal, messiah.

    So, what if I need to start my render at f#1000 for example? Even if I let the animation play in my editor til the requested frame, and then start my render from there, render time is too high.

    Solutions?

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    tomo    1

    Bake/cache the simulation. It will take some time but you will be able to render any frame in relatively the same time afterwards.

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    Nemus    0
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  • Bake/cache the simulation. It will take some time but you will be able to render any frame in relatively the same time afterwards.

    Well, it's a cloth tag, I suppose I need to cache it (never understood the difference between caching and baking).

    Just one more question: the "clothed" object is inside a clothnurbs object. Does this create any problem to the caching process?

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    tomo    1

    I guess it is the same thing in this context, at least I use both terms interchangeably. You can only bake a texture, but you can bake/cache a simulation.

    Anyway, the Clothnurbs shouldn't cause you any problems as it doesn't directly influence the simulation process.

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    Nemus    0
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  • I guess it is the same thing in this context, at least I use both terms interchangeably. You can only bake a texture, but you can bake/cache a simulation.

    Anyway, the Clothnurbs shouldn't cause you any problems as it doesn't directly influence the simulation process.

    Thank you very much :)

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