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aeariss    0
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  • I wish to emit rings downwards in a straight line.

    In my attached picture, thats shown by the blue arrow

    however, the red arrow shows the variation of the emissions which is really annoying, even when my character is stationary there is still a huge variation

    in the emitter tab, i've got the emitter type set to cone, but that doesn't seem to help.

    how can i keep the rings going down in a straight line when stationary and moving? i also plan to angle my character so they still need to emit straight (but not downwards) according to the character angle

    sorry if i haven't explained too well, i'm not sure what i'm looking for.

    post-137870-0-33564500-1345234676_thumb.

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    3DKiwi    316

    Simple. Reduce the X and Y size to zero on the emitter tab. The particles now will all follow one after the other :)

    You need to make the emitter a child object of your character. Where the character goes the emitter will follow.

    3DKiwi

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    aeariss    0
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  • i literally just found out myself

    but thanks :D

    i got everything within a null so i just move the null around for my character

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    JLeaburn    21

    They should maybe have quickest poster as an event in the Olympics in four years. Silver medal ain't so bad. :wackywink:

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    3DKiwi    316

    They should maybe have quickest poster as an event in the Olympics in four years. Silver medal ain't so bad. :wackywink:

    I would change my handle to "3DBolt" :)

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