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Guest freakylooser

Uv Mapping?

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Guest freakylooser
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  • hello everyone, I'm a new member coming from italy, and I'm also new in c4d, because I've just used to use blender.

    I like the program, most of all because of his friendly interface. 

    i started modelling, but I have to map the uv painting, and I don't know how to.

    i've created a new material, went into the uv edit mode, selected the interested polygons and opened the paint wizard, but after using it i didn't find any UV!

    just a grey square.

    of course if I take a white brush and draw on it the drawings appears also on my model, but I can't use any command like relax uv or export!

    I discovered that I have to select the segments for uv cutting, and in all the videos I found these segments are red.

    but I don't know how to make them red!

    I tried with "set selection" option, but it just create a group into a orange triangle...

     

    can anyone help me? :signthankspin:

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    Welcome to the forum, Freakylooser! It is often hard for others to visualize a problem so it is always best to provide images of the various elements in your question. If you provide screenshots of your progress (or lack thereof) it will help others to aid you with the problem.

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    He's basically asking now to UV map, which is a bit too much to handle with a forum post.

    Freaky - watch some of the tuts here on this site, then there are the Vertex Pusher tuts which deal with this as well.

    There are various ways to map, project and unwrap. You need to learn about selection sets as well.

     

    Get a foot hold, then when you have specific questions come back and you'll find it easier to get help.

    Cheers

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    Guest freakylooser
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  • at least I wanna say thank you to you both, guys :)

    second, yes, I can post some screenshots :)

    post-154188-0-67251100-1366372060_thumb.

     

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    Guest freakylooser
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  • here are the other one, just finished the first topic space :)



    two other, i tried to be as much detailed as I can

    post-154188-0-37468500-1366372257_thumb.

    post-154188-0-08496500-1366372288_thumb.

    post-154188-0-06331700-1366372306_thumb.

    post-154188-0-23780900-1366372317_thumb.

    post-154188-0-86558400-1366372408_thumb.

    post-154188-0-19548000-1366372430_thumb.

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    I can't read the menu titles but it maybe that you did not select "Show UV Mesh" or all the polygons are stacked on each other. After the Wizard, I got this:

     

    post-6930-0-70139500-1366384806_thumb.pn

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    Guest mezklador
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  • Hi,

     

    Actually, really good and easy UV Mapping tutorials made by Jamie3d : http://jamie3d.com/

    But it's English language.

    I hope this a useful link...

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    Guest freakylooser
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  • thank you both, and, Anthony Owen, it's probably what you 've said, but where is the "show uv mesh" button?

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    post-6930-0-21002000-1367107371_thumb.pn

     

    The menu is labeled UV Mesh above the UV window. This is a cube with no projection that I just poped up to illustrate. The various sides are stacked so it on ly looks like one side. If you settled on 'cubic mapping', all sides would be equally visible.

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    Guest freakylooser
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  • ok, thanks, but I've just used to use blender, so I actually don't know how to...

    the only things i can say is that I also tried with a cube, but after creating it I made it editable and run the paint wizard.

    than I selected my cube and selected "cubic mapping", but after running it, as you can see in my old screenshots, I just found a grey rectangle.

    it's saying as yours that the currently layer selected is the background...

    anyway can you please tell me step-by-step what you've done with your cube?

     

    thanks for your forbearance

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    After finishing with the Paint Wizard, go to the menu above "the grey rectangle" labeled "UV Mesh". The drop-down will contain "Show UV Mesh". The cubic mapping will show all six sides.

     

    I see in your screen shot the menu is labeled "Mesh UV".

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    Guest freakylooser
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  • oh ^%@!, I feel so idiot right now... thanks a lot anyway!

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