Jump to content


This topic is now archived and is closed to further replies.


"fragment" Tp Setup, Need Bit Of Help

Recommended Posts

  • Topic Author
  • hi All


    I've made a simple "fragmenting" TP setup


    It's very close to what I want, but the initial bounce needs some randomization. Currently, all the points/fragments resulting from the initial bounce have no variation, so they're sitting on top of one another until the second bounce.


    I messed with the random seed input on the PSetData node, but no luck.


    My scene file is attached; Any tips? Thank you!





    Share this post

    Link to post
    Share on other sites

    This topic is now closed to further replies.

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Create New...