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Guest Lanphere

"fragment" Tp Setup, Need Bit Of Help

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Guest Lanphere

hi All

 

I've made a simple "fragmenting" TP setup

 

It's very close to what I want, but the initial bounce needs some randomization. Currently, all the points/fragments resulting from the initial bounce have no variation, so they're sitting on top of one another until the second bounce.

 

I messed with the random seed input on the PSetData node, but no luck.

 

My scene file is attached; Any tips? Thank you!

 

ML

particleBounce001.c4d

post-143771-0-26396300-1372548419_thumb.

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