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Lanphere

"fragment" Tp Setup, Need Bit Of Help

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  • hi All

     

    I've made a simple "fragmenting" TP setup

     

    It's very close to what I want, but the initial bounce needs some randomization. Currently, all the points/fragments resulting from the initial bounce have no variation, so they're sitting on top of one another until the second bounce.

     

    I messed with the random seed input on the PSetData node, but no luck.

     

    My scene file is attached; Any tips? Thank you!

     

    ML

    particleBounce001.c4d

    post-143771-0-26396300-1372548419_thumb.

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