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Are Ngons Aways Bad?


Shed

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Or I just did poor job of explaining my self. Sorry for that. But at the end,we all do AGREE. :)

Sometimes,I like to think modeling is as game of chest. Knowing your moves in advance is powerful skill.

 

Cheers,

Igor 

U Render Quality Assurance Specialist

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There is nothing intrinsically wrong with ngons, at all. They are part of a professional/advanced modeller's armoury of techniques. What matters is context - they need to be used appropriately, as with tris, quads and poles. Be open to the complete when, why and how of modelling and you'll become a more capable and flexible practitioner.

 

Having said that, some studios require that you model within restrictions that may preclude using ngons so you need to know how to do that, but don't let anyone tell you that it's an absolute law of modelling that they're bad - it's simply not true.

 

Mark

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Question is,why would you teach beginner to do models with Ngons,when he dont even know anything about topology etc..?!

 

Cheers,

Igor

U Render Quality Assurance Specialist

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Question is,why would you teach beginner to do models with Ngons,when he dont even know anything about topology etc..?!

 

Cheers,

Igor

 

Er, because you'd discuss topology as part of teaching technique... it's all one.

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Question is,why would you teach beginner to do models with Ngons,when he dont even know anything about topology etc..?!

 

Cheers,

Igor

because just like the OP beginners will have problems trying to model without Ngons.

so letting them know how why and when to use ngons will mean they are not just going along with quads because they are told gnons are bad then thinking that they have to waste time trying to remove gnons

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I would have to go with Igor's stricter sense of what a beginner should spend their time learning (as most of you have implicitly). You pros have the understanding of when a rule can be bent or broken, but the beginner does not. As a builder, I would take special care to get a first floor as close to dead level as possible ... because, like the structure of a model, it stays there - does not fix itself - and affects all subsequent operations.

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Firstly, the original poster never said that he is a beginner. It's pretty obvious from what he did say that he isn't new to modelling, but is struggling with the artificial limitations of what he was 'taught' when starting out.

 

Secondly, I think that a beginner (or anyone, really) is far better served by being exposed to the full spectrum of what is possible, and by being helped to understand why certain approaches may be better suited to particular situations. I'm opposed on principle to narrow, prescriptive approaches to what is and isn't acceptable modelling practise. If you're only ever going to tackle one kind of modelling challenge then maybe the tunnel-vision approach will be fine; otherwise, it's a limitation. 

 

It's all about understanding context and being equipped to analyse the task and plan your modelling for an appropriate result in a wide variety of situations.

 

Mark

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Beginner in what?

Organical modelling? Yes, N-Gons should be avoided and you should learn that early on.

Technical modelling? No, N-Gons are valid and very usefull option and should be used and tought.

Sweeping statements that don't differentiate don't help with this kind of topic, they only tend to make a beginner more insecure instead of helping him.

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I will admit there's delayed gratification in setting project goals that are not too far beyond your current skill-set. Insecurity comes from not knowing the balance point ... and hopefully that feeling pushes us to develop better technique.

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