Jump to content

Archived

This topic is now archived and is closed to further replies.

davidosulliv

'Shrink-wrap' hair to simple geometry

Recommended Posts

  • Topic Author
  • Hi there,

     

    I have been trying to create a 3D representation of a shaggy haired drawn cartoon object. I have tried scuplting and various other methods to no avail, but I have something pretty perfect using hair.

     

    The thing is what I now want to do is convert this to geometry, but unlike other questions that have been asked before, in the end I dont want each individual hair as geometry (though I understand this may be a step) what I am after is a sort of solid representation of what the shape of the model is now with its scruffy hair.

     

    Attached is a wolverine action figure and the hair of that shows sort of what I want to end up with- my model is quite a bit more 'shaggy' than this eg but you get the idea...

     

    So I think I need to convert the hair to geometry (I think I can find out how to do that from other questions) but then I want to sort of 'Shrink-wrap' the result so instead of all the individual hairs creating loads of polys, I just have an outer shape, like the action figure example?

     

    Thanks again...

    post-174075-0-65217700-1431539657_thumb.

    Share this post


    Link to post
    Share on other sites


    • Recently Browsing   0 members

      No registered users viewing this page.

    ×
    ×
    • Create New...