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Hrvoje

MAXON announces R17

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Full feature list

 

Rendering
New Variation Shader
New Display Color Shader
Filter Shader: New Checkbox to switch color grading on/off
New Formula Shader
New Lens Distortion Shader
New Lens Distortion render effects
New robust Take System (render layers, complete scene override management)
New Token System
Global Material Override
Team Render Improvements
Watermark Post-Effect now support Takes
Overall Speed improvements

Modeling
New Spline Sketch Tool
New Spline Pen Tool
New Spline Arc Tool
New Spline Smooth Tool
New Spline Boolean Commands: Substract, Union, And, Or, Intersect
Spline Mask supports new boolean modes
Spline Mask now supports more than two splines
New behavior of the ESC key
New Trackball navigation mode
Mesh Check Enhancements
Poly Pen Enhancements

Animation
New Euler Filter
New Autotangent modes
    Weighted Tangents
    Fixed Slope Autotangent mode
    Remove Overshoot
    Auto Weighting Flag
Timeline Enhancements
    New Preferences
        Link Key/Fcurve Selection
        OM Single object linking
        OM Single object linking but displays the tags
        FCurve ListView
        FCurve Non-hierarchical listview
    Changes:
        Tab instead of space bar to switch between Dopesheet/Fcurve
        Improved shift behavior
        Space bar now plays but only when Timeline is active
        The interactive update now also work in Dopesheet mode
        General speedup
        Now there are 2 Timeline commands (to open Dopesheet or FCurve)
        Zoom to cursor
        Extended marker to range markers and added color
        Show tangents of selected curves
        User Data groups are now also displayed in the Timeline
        When the preference „Track Color“ is set to Track Color, the tracks names are also colored in the list views
        HPB should now has the correct color order.
        There is a new deselect command so that CTRL-Shift A can deselect everything
        The Timeline now remembers the last active area (Object area or main area) and then selects/deselect all accordingly
        New „Lock Ratio“ command for locked zooming in FCurve Mode - shift toggles between locked/not locked ratio
    Powerslider Enhancements
        CTRL-Shift to create markers
        There are new commands in the context menu of the Powerslider
        Double click in the lower area of the Powerslider extends the range to the document range
        Extended markers also displayed in the Powerslider
        Optimized default behaviours

Sculpting
Erase Brush: New „Erase Masked“ button
New „Sculpt To PoseMorph“ command
Grab Brush: New Surface Distance Option
Stencil Tile Preview
Flatten Brush: NewFixed Plane Option „Custom Plane“
Radial Symmetry supports a custom center point
Sculpt Brushes now Support Guide Snapping
Backface Sculpting Option
Edge Detect Option
Mask Brush Improvement
Symmetry Dialog: New „Find nearest point“ option
Python
    BrushDabData
    SculptBrushParams
    SculptObject
C++
    lib_sculptbrush.h
    SculptMouseData
    Spline Brush SDK Example
    Other Additions
    lib_sculpt.h

Motion Tracker
New Graph View with Top-Down and Graph mode
Lens Distortion Tool for Camera Calibrator and Motion Tracker

MoGraph

Performance and stability mprovements

Exchanges
New OBJ Import/Export with support for materials
New Sketchup Import
FBX now supports Takes
FBX improvements
AE now supports Takes

Pipeline
Integration of the Houdini Engine

Workflow & Interface
New robust Color Chooser
Bitmap Shader has a new function to locate the file in Finder/Explorer
"Locate Image..." now works correctly for presets
Naming tool now also works with Tags, Materials, Layers and Takes
Enhanced Camera HUD
Rendersettings HUD
Attributes Manager: New Layer mode
Material Editor: Presets for refraction
The last selected objects gets a different highlight color in the Object Manager
The Texture Manager now can remove links to Textures (e.g. Textures in deactivated channels)
The PictureViewer now also displays the frame number of the rendered frame.
The rendertime display moved to a more prominent place in the PictureViewer
The cursor keys can now be used to navigate the Texture Manager

Other

General speed up
Metaball Enhancements: New „Line“ and „Triangle“ types, „Accurate Normals“ method
Threaded redraw of texture custom user interface
Automatic network proxy detection
Viewport Dither
New command line parameter to render Takes
Merge now supports Takes
New Override Node for XPresso
New OpenGL base system Context, OpenGL 3.2 required
Image loaders are now interruptable. This allows early exit for threaded user interface updates.


Free C4D trainings from MAXON professional on our youtube channel

 

https://www.youtube.com/c4dcafe

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Well, let's kick off the discussion.

First impressions - wow this is a really average update. Material Override is a headline feature? Variation shader? More motion tracker stuff? ...

Not to be completely negative, the Take manager actually looks cool and very powerful. But yeah.

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Guest Cineversity

All features are listed :)

There is no distinction on list between huge and small features. For example, Color chooser is listed as one liner but it is huge step forward. Same goes for Take system. It is superior scene and override management feature.

Folks, if you have questions, don't be shy, I will gladly answer if it is in my area of expertise.

Cheers


Free C4D trainings from MAXON professional on our youtube channel

 

https://www.youtube.com/c4dcafe

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Guest MichiSchwarz

Mmmmm.... So far so not impressed. Was hoping for a node based material system, GPU based rendering, sketch and toon with multiple cores. The override material is long overdue btw.

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I will have to watch the Cineversity videos but I don't see $650 worth of improvements. A question for those who are familiar with 17 - is there anything in the modeling area that is as substantial as the polygon pen tool from 16? And not a thing about Bodypaint?

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I guess the big deal for this release is the Take system. That seems pretty major. Not something I'd need but I can see others making good use of this.

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is there anything in the modeling area that is as substantial as the polygon pen tool from

Of course. There is completely new Spline Pen, Spline Sketch, Spline Smooth and Spline arc tools. This pushes spline and related modeling capabilities to new level :)


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