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Hrvoje

MAXON announces R17

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This is Fidget, he is a 9 week old kitten I am fostering.  He is fascinated by Rick's Cineveristy video on Takes.

fidget_watching_R17_Takes.thumb.jpg.cbee

he did this on his own.

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This is Fidget, he is a 9 week old kitten I am fostering.  He is fascinated by Rick's Cineveristy video on Takes.

fidget_watching_R17_Takes.thumb.jpg.cbee

he did this on his own.

He funny!
I think he is even more fascinated by the bugs ha ha ;))))))

-Ingvar

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I too am a bit underwhelmed... I was hoping with all the feedback thats taken place in the forums that some of the thoughts maybe included (i guess its too soon and maybe not for another release or two from now)

Its got some nice things to look forward too. Updated spline tools are one of the biggest improvements it seems in this release. Some of the workflow stuff seems like a huge step forward but without testing it, hard to say. Stuff like the updated color picker are ehh... an improvement but not huge. Sculpting stuff seems like a nature progression for an update. The variation shader sounds really handy and will need to toy around with it. The formula shader makes me think "how did cinema not have one in the first place?". Allot of the updates seem like small improvements and no new gotta have features like in some previous releases. (R16 with motion tracking, R14 with sculpting and dynamics, R13 with physical renderer, R11.5 with Modynamics) These feels like one of the dud upgrades like R15...

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This is Fidget, he is a 9 week old kitten I am fostering.  He is fascinated by Rick's Cineveristy video on Takes.

fidget_watching_R17_Takes.thumb.jpg.cbee

he did this on his own.

Aww. Those metaballs are a cat magnet. Don't worry Fidget - cats can upgrade too. Buy R16 this month and R17 is free. I might even throw in a ball of yarn.

 

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Well I'm a bit disappointed as well. My main focus is modeling and rendering stills with VrayForC4D. The animation enhancements are not in my focus, as well as the Houdini integration.

I really would have wished to get a node based material system (which can be used by Vray as well) and Bodypaint improvements. As Vray will support modo in future, this might be an alternative...

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I really would have wished to get a node based material system (which can be used by Vray as well) and Bodypaint improvements. As Vray will support modo in future, this might be an alternative...

Well, since the public beta for Vray 3.0 for modo runs out end of month and the beta seems pretty stable and complete, the future is probably next month. I keep my credit card ready.

BTW if you have a preview and renderer like this:

https://www.youtube.com/watch?t=209&v=X5nQN0ZbOsk

you probably need fewer "Takes" for your final shot or animation. Sorry, I couldn't resist...

cheers

celke

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Guest boxy

nope, Modo has no crossgrade offer at this time.  I asked about it in late May.

Okay thanks Bob.

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Re Modo pricing. Hang fire for a few months as they often do a special mid cycle with a pretty hefty discount.

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Hmm, not that impressed, I'm an all rounder, not specialising or excelling in any part of C4D, but this update gives me too little to justify the upgrade.

I just bought Octane Render and WOW!, I was a bit worried that MAXON would do GPU rendering and I would have wasted my money, but no, so good news on that front ;)

 

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I would be very interested to hear a MAXON rep explain why Studio MSA and upgrade prices for R17 are so much greater than other versions, yet provide little additional functionality.  Studio customers seem to really be taking a sharp stick up the rear exit with R17's upgrade and MSA pricing.

Also not impressed that MAXON mentioned "Houdini Engine Integration" but failed to mention "Houdini Engine license also required, sold separately, $499-795".

Yes....Studio owners should get a steep discount on the Houdini Engine License for the points you mentioned.  Now they do have a Houdini Indie license for $199 and Houdini Engine Indie for $99.  Now the big question is what HDA's are being developed for C4D.  Right now, the results at the Orbolt store really aren't that impressive -- particularly given the potential available within Houdini. Their good, the mesher and copy HDA's show some interesting promise, but there is a foam and FLiP solver (with airfield) HDA that has yet to be made available for C4D.  That is what I am waiting for as large scale fluid sims seems to be the last gap in the C4D/X-Particle/DPIT arsenal.   X-Particles's FLiP solver is very good, but not quite at the level of Houdini's.  I have all the confidence that the X-Particle's team will get there though.

So if MAXON threw in the Houdini Engine for Studio owners, then I think that would help shore up the difference in MSA costs vs. the value quite nicely.

Dave

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