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Fastbee

Leaving or staying with C4D for what and why?

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I can't say at this point if I'm going to move on or not but this release has motivated me to take a proper look at MAYA, so I'll be doing that once I've got a job I'm working on out of the way. I'm also going to dig into MODO to see if that might be a realistic alternative. So, although I've no grand plan to move on, the idea has certainly popped up on my radar and that's something that's not happened before. I've also got an app/game idea I want to think about so I might actually jack the 3D in altogether and concentrate on that. Anybody know of good resources for someone who has no idea how you make apps/games?  :)

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I am skipping a version and I got a copy of Unfold 3D for my Udim needs. Next up will be Arnold.

If you get a render engine and other apps which use plugins then you are not so much at the mercy of MAXON. Plus if you get Modo, well you can skip a year or even two if you like and the upgrade is the same and your render engine etc can be used with any 3d app.

Zbrush is going ahead at warp five as well.

I am done waiting on MAXON to update stuff that was asked for years ago, which apparently was not asked for at all, according to them.

As soon as modules went away and BP was integrated updates stopped. I think that should tell us something.

Of course if your clients upgrade then you have to as well, but it doesn't hurt, when you can afford to that is, to insulate yourself from C4d as much as possible.

I have lost count of the amount of times I stood up for C4d over the years ( started at R6 ), or the amount of licenses I helped sell upon recommending it. Makes me sad, but I can't remember recommending it to anyone in the last year or so.

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I'm tossing and turning about this also. I can see two possible directions: one, jump ship entirely and sell the license for whatever I can get for it, or two, not upgrade but still use R16 and see what next year brings. It's a rats nest of financial decisions. 

If I sell the license and abandon c4d altogether that would free up a lot of time to learn another program. I have a monthly subscription to Maya LT which I like a lot and that could get a lot more attention. I'm not sure how much I'd get for the license but it would probably cover the cost of several years of a Maya LT subscription (although less than a year of full Maya or Max)

If I keep the license and keep using c4d then I could put a little bit of the upgrade money I'm not going to give to MAXON into some plugins like the HB bundle

And ... I don't want to waste a lot of time making the decision.

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You were a fierce C4D defender, what happened!? :-) 

I just changed my priorities. I still like C4D, it has the best UI and it's rock solid. But I feel that modeling and animation (characters) are never going to be something MAXON really delves into, so it makes no sense. But I still like C4D and seeing the great work done with it.

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I mentioned on the announcement thread that I wasn't going to upgrade but I have changed my mind. It's not because I am head over heels for R17 because it is not true. It has more to do with finances than anything. If I skip out on the MSA this year I likely won't ever upgrade again. The biggest feature I could see me using is the spline tool. I know I will like the take system as well though I could live without it. I am going to see what R18 has to offer next year. If it is slim pickings like R17 I will most likely jump off the MSA and MAXON upgrades for good.

I really wish that MAXON had an upgrade policy like the Foundry because it puts small studios, freelancers and hobbyists in a tough position if they don't have an MSA. 

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Although I´m not happy/impress with the features that lately are in a "milestone" version I will keep using C4D, I have huge load of plugins, custom scripts, beta and alpha plugins, custom shorcuts, etc, etc, you name it, and honestly I don´t have the time and energy to start learning a new software, between house, baby, kids, dog, no thank you, I will keep using it, besides, the works that I have done with previous versions are going to be possible in the new versions as well so why to change?

My two cents.

 

Cheers,

Juan

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I need to check if El Capitan is compatible with R16 and if it is I'll not upgrade and build a PC for 3D work and keep it in a sandbox. I intend to stay at R16 until MAXON sorts out the long standing issues. I can do everything I need to do with R16 and my plugin suite. If it wasn't for the plugins I would've already transitioned away from C4D. Being busy makes it hard to spend the time learning new software especially software at the fringes of your work. More and more good training is available for Houdini.

I am busy expanding my business and have sunk £13k into new camera gear and lenses and have another £5k to spend on lighting and audio gear so the MSA is a drop in the ocean but the big difference is the camera stuff has exceeded my expectations and so I feel great about it while the R17 upgrade didn't even meet my pitifully low expectations so buying it feels like burning money.

It's times like this I lament LW Core. If only Newtek hadn't been so dumb there would've been an excellent alternative. Raises mug of hot tea to Jay Roth, you were on the right path mate!

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I'm on the fence. C4D is my main breadwinning bit of kit, and the money is not really an issue. However even though I've got r16 sitting there on MSA, I am still using r15 daily. Since most of my work is mograph and I'm rendering with octane, I haven't used most of the new r16 features in production besides the motion tracker once or twice.

I can see the takes system helping me a lot. I currently work like that (in a much more laborious fashion) using multiple file versions and file names. If I can get away having less files like Test2_Cloner_no_Gravity_09.c4d sitting around on my HDD then that's a win.

The animation tweaks will help me a lot. Nitroman's MagicCurve plugin is pretty good but the new solution looks much better.

But, if someone said octane 3 was coming out next month and it's worth 400 quid, I'd upgrade that in a second. Or maybe I should buy 3d coat, the new PBR material painting is nice. Or possibly I should get substance designer, since I've got substance painter and it's amazing. There are so many tools around that are really exciting and cost about the same as the MSA..  I don't really want to go back to Maya but the new updates make it look really appealing.

tl;dr Blender is the future. 

 

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Sticking around for sure, Takes alone is worth the few days work it'll cost for the MSA renewal. If I wasn't with the MSA, I'd still go for it, there's plenty in it for me personally that will be a big help. That's not to say there's a lot of room for improvements across the board. The thread Hrvoje started a while back on feedback gives me hope they'll work on some of the important issues we all have.

 

cheers

brasc

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The thread Hjorve started a while back on feedback gives me hope they'll work on some of the important issues we all have.

Don't forget that, although Hrvoje works for MAXON, that thread was not anything officially sanctioned and was just off his own back so gives no indication that anything is going to change.

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