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Leaving or staying with C4D for what and why?


Fastbee

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The nature of my career has changed lately. I'm making a lot of my income outside of 3d. Meanwhile I enjoy less discretionary time so I don't think I can focus on learning a new 3d program.

So I'll be in a position where I stay with c4d of necessity for now, though I own Modo 901 and Houdini Indie.

But I am not happy with the upgrade in terms of it's lack of depth and it's continued neglect of key features. I can benefit from 'takes' so I'll probably upgrade for that. Bug again, with many here: I'm not a happy c4d camper.

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Sorry to see you guys thinking about switching or jumping ship, hard to see such sentiment on cafe :/
 

 

 

Not sure if we're jumping ship or MAXON's jumping ship. I just found out about the '2 machines only if you have a current MSA' policy. Didn't know about that. So if I don't pony up $650 I have to uninstall c4d on my laptop? MAXON is really not what you'd call a customer friendly company, is it? Autodesk is like a teddy bear compared to them.

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Not sure if we're jumping ship or MAXON's jumping ship. I just found out about the '2 machines only if you have a current MSA' policy. Didn't know about that. So if I don't pony up $650 I have to uninstall c4d on my laptop? MAXON is really not what you'd call a customer friendly company, is it? Autodesk is like a teddy bear compared to them.

My license of Maya has pretty much exactly the same terms, because I'm a subscription customer I can install and activate Maya on 2 separate machines. Otherwise it's a single license/single machine only. Pixologic on the other hand let all users install ZBrush on 2 machines (they only have one kind of license though). In both of those cases though the install has to be authenticated online.. not so with Cinema.. so technically there's nothing preventing you from continuing to run C4D on two machines...

Really I don't see this as a big deal. It's not like MAXON are going to come knocking on your door demanding to check your laptop to see if you've installed C4D on it too.

Cheers,

Brian

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My license of Maya has pretty much exactly the same terms, because I'm a subscription customer I can install and activate Maya on 2 separate machines.

Brian

I didn't know that's the way Maya subscriptions work. I have Maya LT but I've never looked at the subscription terms. I assumed it was the same as my AutoCAD LT subscription which let's me install it on any machine I want but only use it on one. Same as modo and Rhino (non subscription licenses).

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I always use both installs here which is probably why I'm conscious of it. I always like to keep all of my main apps installed on my older machine here too just in case my work machine craps out on me in the the middle of a job. It's never happened.. but better to be safe than sorry :)

 

Cheers,

Brian

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I always use both installs here which is probably why I'm conscious of it. I always like to keep all of my main apps installed on my older machine here too just in case my work machine craps out on me in the the middle of a job. It's never happened.. but better to be safe than sorry :)

 

Cheers,

Brian

Happened to me 3 months ago and I wasn't set up like you are. MB failure. By the time it was all done I was out a week of billable hours (close to what it would have cost me to buy a 2nd stripped down machine as a backup). So I'll take your advice and let the 2nd license languish on the laptop - until 2 guys in trench coats show up in the middle of the night.

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I really like Cinema 4D although regarding character modeling I look into the direction of 3D Coat or zBrush. I prefer to render in Vray.

I'm also lucky to have Hrvoje's trainings about rigging and limitations can often be solved with xpresso or phyton scripts. I like to use C4D as well in future, but I also work with R15 as well although I have an MSA. So I think about cancelling the MSA, because the new versions need new versions of plugins and maybe new scripts without providing a lot of benefit for me.

I think MAXON has 2 options for the future.

- Bring new features, that other programs have without being good at it.

- Concentrate on some key features and provide stable and simple interfaces (modular) to other software that is best in class in other areas. Just like they did with Houdini.

By the way: I still wonder, why MAXON had implemented that strange incompatible displacement concept. The maps resulting from sculpting cannot be used in 3rd party render engines. They really should try to stick to industry standards and improve some of their file import/exports.

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i'm a freelancer doing a little bit of everything, motion graphics, product visualisations (mostly audio equipment), character modeling/animation and graphic design. and i'm not planning on jumping ship. i can understand if pure modelers like nigel are switching to modo or pure animators to maya, but for me c4d is still the best allrounder. as for the upgrade: seems a bit thin, but r17 provides much more useful improvements to me than r16. so i'll be getting the upgrade. even if MAXON has some management issues, c4d is still the best fit for what i do. i really hope for some more animation improvements and better viewport performance in r18... we'll see. 

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Greetings guys

 

I am a bit all arounder myself but my main focus is model/uv/texture/render. I am a very disappointed with r17 but I am giving one last chance to MAXON. The reason I give this chance is because MODO with which I am playing the last month, has no parametric spline modeling that I am used to a lot. This is the ONLY reason I am sticking to c4d for now.

If R18 does not have some major improvements on these 3 fundamental aspects of 3D…modeling/uving/texturing I am out of here.

This is really a joke for me…Modo has mesh fusion..LW has meta-mesh and we have updated metaballs….UNBELIEVABLE

I started 3D right after r12 was released. The only 3d package I had heard about back then was 3ds max. I was a photoshop guy before that. I studied a lot which package I should follow and at that time C4D was gaining a lot of territory, so I chose it. Last year I decided to learn 3ds max because I wanted to get into arch viz. I was impressed with the modeling tools, the uv tools, the modifier stack which is super parametric (you can build a whole floor and still have the parameters of the initial cube). I spent 3 full months with 3ds max so that I could be productive and I really enjoyed it. I use both software but I am faster in c4d and I like it more. With mograph you can do so many things..not just for motion graphics but for modeling too. This year, after I got to know MODO i really believe it is the next big thing. The foundry is a superb company.

MAXON…I really hope you are listening….MODEL  / UV / TEXTURE + OBJECT HANDLING

 

Cheers..

 

@#@!@# Metaballs…..UNBELIEVABLE

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