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Fastbee

Leaving or staying with C4D for what and why?

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What I've found is it's hard to be a master of multiple 3D apps. Better to stick to one and master that.

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What I've found is it's hard to be a master of multiple 3D apps. Better to stick to one and master that.

And that's the problem. If you earn your living with C4D and you have deadlines, making the transition to something else is a real issue. Where do you find that window you need to become 'production ready' in another app? If you've been using C4D for years, as I have, you have a depth of knowledge that you bring to bear without even thinking about it and you can't just pick that up in a few weeks. Perhaps if you specialise in one particular area of CGI, but if you're a 'do it all' it's a massive undertaking. The money invested in C4D is not really here nor there, it's the time you've invested that locks you in. Quite clearly, from this thread and threads elsewhere, a lot of people are jumping ship, seriously thinking of doing so or playing with the idea. How many more would be doing so if they didn't have one deadline after another bearing down on them? Certainly, at this point it's the only excuse I have for sticking with C4D. C4D is still a good app, but the cracks are beginning to show. 

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Maya and Max needing less 3rd Party plugins than C4D. LOL. 4 of the 5 last Max updates was more or less just buying and implementing Plugins. Every Maya user I know has to use a myriade of scripts to make it flow smoothly.

No requested features? LOL.

Every C4D artist I know demanded render layers for years. Demanded modeling updates and got them in the last three upgrades. Ok we do not us TR since we do not consider MAXON an network software developer and have 3rd party managers for the farm. And we use 3rd Party renderers like every studio.

It is worriying that guys here celebrate maya for its modeling upgrades while they simply catch up with C4D. Same with Houdini modeling: catching up.

Modo? Half the package of C4D.

Of course I would have like to see other stuff being implemented. But this is a pipeline release every smaller or bigger studio will like. I think they should make a discount because of TR but that is another story

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Because BP/UVs will not be updated in R17, I already loaded myself with a license of 3D-Coat V4.5. Is cheaper than Modo and it doesn't crash like Modo.

Maya 2016, is a good update but where AD talks about the new UI simplicity and easier to work with, among other things, we already have those in C4D, since R12 (if I'm not mistaken). The new way Maya 2016 retains and converts component selections, we have that for ages too!
Anyways, I can't wait to put my hands on R17 because Takes is a gamer changer! 

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It is worriying that guys here celebrate maya for its modeling upgrades while they simply catch up with C4D. Same with Houdini modeling: catching up.

C4D has never been renowned for his modelling tools I think and in regards to Maya it's way more than just catch up. I remember not so long ago how bad image Autodesk had even among its users but thanks to an elaborate request features system they slowly succeed to change this state of mind. They deserve all respect for that. Houdini is also interesting, it's getting some hypes recently and even MAXON pushes to learn it, so I will be not surprise if a growing number of users will eventually just bypass C4D in the future as SideFx makes it more user friendly each year.

Edit: In the Maya video Brian posted, they set up for the first time a whole team dedicated to modelling and the results are indeed indisputable  

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It's not in Beta. Parts of it will be in Alpha state at this point in time. Other parts will still be getting coded. MAXON however knows with 95% certainty what will be in R18. The 5% is for minor modifications that may crop up during testing. They won't spill the beans on what's in it in case they pull something or hold it back for R19 because it didn't get finished in time or was too buggy to release. About the best that we can hope for is they'll say something like "Yeah we hear you and yes UV editing is being worked on". No mention of when we can expect those enhancements. If the rewritten core is coming in R18 then it's probably finished now.

My suggestion is you run with Modo and hang on to your money until at some point in the future MAXON finally delivers the goods.

Thank you for staying on top of the alpha / beta thing in these threads. Through no fault of their own most people really have no idea how software development and testing works and so they "extrapolate" from comments they hear in other contexts, to draw new conclusions.

People shouldn't assume anything about R18 or R19. Even beta testers probably don't have a full awareness of how the code branches are set up, if certain things are developed concurrently, etc. Speculating is pointless. The only rule that people need to apply is this: if C4D is always released in September, and you ask for something in May or June (and it's not already in the upcoming release), you're not going to get it. lol

Usually the first few months of development are when things are added, removed, dramatically modified in terms of UI. The last few months of development, the features and the UI for the features are set in stone (largely –  very minor cosmetic changes can be made) and the full focus is on bug fixes and performance optimization for the newly included features, and on testing compatibility with plugins in C4D's case most likely. Any assumptions beyond that by internet forum communities will lead to angst and pain. 

:D

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What I've found is it's hard to be a master of multiple 3D apps. Better to stick to one and master that.

I've been thinking about this a lot lately. I am sort of a jack of all trades, master of none. And I'd like to be a master of something. I might decide to stick with modo and Maya LT. I want to have my foot in another application other than modo. The Maya LT subscription is only $30 a month so I can play around in it casually, learning it slowly over time without worrying about maximizing my investment.

 

 

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People shouldn't assume anything about R18 or R19. Even beta testers probably don't have a full awareness of how the code branches are set up, if certain things are developed concurrently, etc. Speculating is pointless. The only rule that people need to apply is this: if C4D is always released in September, and you ask for something in May or June (and it's not already in the upcoming release), you're not going to get it. lol

To be fair all things users asked in May or June are just recurrent features they ask for years, so I hope MAXON already began to work on it since a long time otherwise they will be in a big trouble for the next few releases. Something MAXON could do very quickly however is to communicate better.

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To be fair all things users asked in May or June are just recurrent features they ask for years, so I hope MAXON already began to work on it since a long time otherwise they will be in a big trouble for the next few releases. Something MAXON could do very quickly however is to communicate better.

That's absolutely correct. I was making a general statement to apply to all feature requests that are made in the late spring or summer, for this particular app. 

For sure there's reason to be disappointed that some number of those big requests have not shown up in R16 or R17, since first being brought to MAXON's attention a few years ago (albeit not as forcefully as this year). But more generally it makes sense to keep people's expecations in check and educate them on the basic timing of the development cycle so that forums don't fill up with unreasonable hopes (based on the timing).

So let's say next spring someone comes up with the grand idea of adding the X Widget to C4D, capable of tilting the earth's axis and bringing great joy to 3D artists everywhere. Well, that's great. But good idea or not, there's no chance of it being included in R18, unless it was already there when the user made the request (by happenstance). 

; )

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I've been thinking about this a lot lately. I am sort of a jack of all trades, master of none. And I'd like to be a master of something. I might decide to stick with modo and Maya LT. I want to have my foot in another application other than modo. The Maya LT subscription is only $30 a month so I can play around in it casually, learning it slowly over time without worrying about maximizing my investment.

 

 

Sound like a sensible approach to me. Plus you'll get access to Autodesk Stingray for that same 30 bucks each month. 

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