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Experimenting - disconcerting corridor

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This is a low res render since it's just an experiment. I fancied doing one of those not quite brightly enough long corridors (think movie or sci-fi hospital/asylum things).


This is what I came up with, but here's the rub. Low poly (though there are 12 sweep nurbs in there, which doesn't help the poly count)

Four doors, two windows, two fluorescent lights, and one "arch".






Running C4D on Phenom II X4 965 with 8 Gig PC 6400, NVidia GTX 670 2Gb, and a lot of bits & pieces plugged in.

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