Jump to content

Archived

This topic is now archived and is closed to further replies.

RPrice

Experimenting - disconcerting corridor

Recommended Posts

This is a low res render since it's just an experiment. I fancied doing one of those not quite brightly enough long corridors (think movie or sci-fi hospital/asylum things).

 

This is what I came up with, but here's the rub. Low poly (though there are 12 sweep nurbs in there, which doesn't help the poly count)

Four doors, two windows, two fluorescent lights, and one "arch".

 

 

Corridor.jpg

Screenshot_2015-08-09_16-19-06.png

Screenshot_2015-08-09_16-20-10.png


Running C4D on Phenom II X4 965 with 8 Gig PC 6400, NVidia GTX 670 2Gb, and a lot of bits & pieces plugged in.

Share this post


Link to post
Share on other sites


  • Recently Browsing   0 members

    No registered users viewing this page.

YOUTUBE CHANNEL:

ABOUT US:

C4D Cafe is the largest CINEMA 4D community. We provide facilities for discussion, showcasing and learning our favorite software :) Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, get your own private messenger, post status updates, manage your profile and much more. If you need to find solution to your problem or otherwise ask for help, Cafe is the right place.
×
×
  • Create New...