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RPrice

Experimenting - disconcerting corridor

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  • This is a low res render since it's just an experiment. I fancied doing one of those not quite brightly enough long corridors (think movie or sci-fi hospital/asylum things).

     

    This is what I came up with, but here's the rub. Low poly (though there are 12 sweep nurbs in there, which doesn't help the poly count)

    Four doors, two windows, two fluorescent lights, and one "arch".

     

     

    Corridor.jpg

    Screenshot_2015-08-09_16-19-06.png

    Screenshot_2015-08-09_16-20-10.png

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    successful experiment I would say! I was trying to think of some detail that would make it more disconcerting, but I am coming up blank! 

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