Jump to content


This topic is now archived and is closed to further replies.


Clone onto Vertex Map?!

Recommended Posts

jandro    0
  • Topic Author
  • Hi guys!

    I was looking for some neat ways to control the distribution of clones on an object. The perfect solution would be to drive/handle it with an vertex map, since you can easily animate those...

    I already tried to drop a vertex map shader into the luminance channel of a material and define with this black/white material, where the clones should appear (-> via shader effector)...This kind of seemed to be the most logic way to solve that issue...but unfortunately it didnt work at all...:D

    Here are some ideas...but im not sure if this could work in any way..:D

    Is there a way, to bring the Vertex Weight into the Proximal Shader? (The Shader Effector seem to work, driven by the Proximal Shader...)

    Or is there a way to drive a Mograph Selection with the Vertex Map Weight?

    OR....is there any xpresso setup/python effector out there, that you know of? :)

    Thanks a lot in advance...Id appreciate every hint..!

    Cheers, Jandro


    Share this post

    Link to post
    Share on other sites

    • Recently Browsing   0 members

      No registered users viewing this page.