Jump to content

Archived

This topic is now archived and is closed to further replies.

Rectro

Joint Driven morphs help please?

Recommended Posts

  • Topic Author
  • This is what we need, id pay for a plugin that did this.

     

    Share this post


    Link to post

    AFAIK , you don't need to use the correction deformer .

    you can pose the character in extreme pose , then current state to object , then sculpt on the new mesh (no skin , no joints).

    after you sculpt , add the pose morph tag to the main object, then drag the new mesh ?(that you sculpted ) to the targets of the pose morph .

    a dialogue will appear , chose NO .

    now you can delete the sculpted mesh .

    now the pose morph working with no correction deformer .

    also , you can add sculpting tag , and sculpt as layers , then use the sculpt to pose morph command if you want ...

    check the file (I used the correction deformer because I didn't know what you wanted to do with it (before dreading the other posts )

     

     

    correction morph.c4d

    Share this post


    Link to post

    also  , if you have cinversity premium membership ,  try the CV weight scripts , they are cool , and allow(AFAIK) to copy weighing from one character if they have the same topology  , so if your character have completely deferent shapes , but same topology , you can transfer the weights .. 

    Share this post


    Link to post
  • Topic Author
  • 12 minutes ago, maliohammad said:

    AFAIK , you don't need to use the correction deformer .

    you can pose the character in extreme pose , then current state to object , then sculpt on the new mesh (no skin , no joints).

    after you sculpt , add the pose morph tag to the main object, then drag the new mesh ?(that you sculpted ) to the targets of the pose morph .

    a dialogue will appear , chose NO .

    now you can delete the sculpted mesh .

    now the pose morph working with no correction deformer .

    also , you can add sculpting tag , and sculpt as layers , then use the sculpt to pose morph command if you want ...

    check the file (I used the correction deformer because I didn't know what you wanted to do with it (before dreading the other posts )

     

     

    correction morph.c4d

    Thanks will check that out.  As far as using a current state to object sculpted for corrections, iv tried this and it never worked, and I dont get any dialog box asking me anything for me to say no to too, maybe there is a step im missing here?

     

    1:Pose select mesh, current state to object.

    2: Sculpt corrections on duplicated object.

    3: Create new Pose Morph for points mode. Mixing correctional, Post deformers, Target is the newly sculpted verison.

    Results:  If I have the sculpted mesh visible then drag into Target it either does nothing, blows up the mesh, and if I clear the Target the whole rigged mesh reverts to its base pose.

     

     

     

    Thanks Dan

    Share this post


    Link to post
  • Topic Author
  • 16 minutes ago, maliohammad said:

    also  , if you have cinversity premium membership ,  try the CV weight scripts , they are cool , and allow(AFAIK) to copy weighing from one character if they have the same topology  , so if your character have completely deferent shapes , but same topology , you can transfer the weights .. 

    Cool.  Does this work better than Vamp then?

    Share this post


    Link to post
    4 hours ago, Rectro said:

    Thanks will check that out.  As far as using a current state to object sculpted for corrections, iv tried this and it never worked, and I dont get any dialog box asking me anything for me to say no to too, maybe there is a step im missing here?

     

    you are welcome ,I will make a very quick video about this and upload it here .

    4 hours ago, Rectro said:

    Cool.  Does this work better than Vamp then?

    Vamp work if the 2 characters have the same shape , if you have slim character and fat one , vamp won't work properly .  

    check this link :

    https://www.cineversity.com/vidplaylist/cv-weight_scripts/cv-weight_scripts_part_01

    edit: I have tested it , but the problem that the pose morph copy the pose also , I have to find a cheat to do it ..xd 

    Share this post


    Link to post

    I have found the trick to sculpt on the mesh directly :lol:

    select the weight tag , then go to the frame you want to modify , then shift + press "set bind pose" , now sculpt freely :D 

    I don't know the limitation of this technique yet , for more info right click on the weight tag , and see the c4d help .

    test this , and please let me know if it is working and what is limitation :)

    Share this post


    Link to post

    @Rectro 

    *just in case you didn't get the email nonfiction *

    Share this post


    Link to post
  • Topic Author
  • 17 hours ago, maliohammad said:

    I have found the trick to sculpt on the mesh directly :lol:

    select the weight tag , then go to the frame you want to modify , then shift + press "set bind pose" , now sculpt freely :D 

    I don't know the limitation of this technique yet , for more info right click on the weight tag , and see the c4d help .

    test this , and please let me know if it is working and what is limitation :)

    Thanks, but I cant get that to work with a rigged character, as soon as I select a sculpt brush the rig holds its pose but not the geometry hence cant sculpt in pose space.  Doesnt  set bind pose just set a new default rest pose for the rig?

     

    Thanks Dan

    Share this post


    Link to post
    3 hours ago, Rectro said:

    Thanks, but I cant get that to work with a rigged character, as soon as I select a sculpt brush the rig holds its pose but not the geometry hence cant sculpt in pose space.  Doesnt  set bind pose just set a new default rest pose for the rig?

     

    Thanks Dan

    check this video , every thing is working (I have pressed shift + set bind pose) 

    test090-HD.mp4

    Share this post


    Link to post

    • Recently Browsing   0 members

      No registered users viewing this page.

    Latest Topics

    Latest Comments

    ×
    ×
    • Create New...