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briankoko

Real Flow Cinema 4d

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What is this really?

The normally Expensive Realflow, suddenly at  a fraction of the price, and then integrated in C4D?
Why would one want the stand alone version at all then? Or is this a stripped down realflow?
The information could have been more clear. And videos a little longer than one minute would also have been nice..

What do you guys think about this? It is tempting, I must admit.

-Ingvar

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I feel that maybe Realflow has lost some of it's clients to Houdini and with BiFrost improving, soon they'll loose Maya artists as well. Makes sense, but I agree. Is the full version inside C4D?

 

If so, they should do one for Modo as well.

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A second thought - how good Realflow, really? I can now make decent fluid simulations in C4D using x-particles alone , or combined with the Houdini free mesher and (now) free engine.

-Ingvar

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In contrast to some years ago, there are a couple of fluid simulation plugins for C4D such as Turbulence FD for fire, Navié Effex for liquids and fire, RealFlow as external software and Houdini or even Blender as a source of fluid meshes that could be imported to C4D and used there. Realflow exists for some time now and has plugins for all major 3D programs on the market. They are really specialised in liquid sims for large and small scale projects and there is also a choice of commercial plugins for RealFlow itself.  

As much as I like X-particles as versatile particle simulation engine, its fluids functions are still far away from dedicated software packages. 

Not sure, if the C4D-integrated version of RealFlow will have all the solvers (classic-SPH, Dyverso, Hybrido, rigid and soft bodies, Realwave) incorportated? We will find out soon. 

 

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Curious to know if RealFlow does also provide particle simulation capabilities or these are just embedded into their liquid sim solver.

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What do you guys think of the price now that there are more informations available.

Here is the comparison of the functions (bottom of the page)  http://www.toolfarm.com/buy/next_limit_realflow_cinema_4d

 

Maybe someone familiar with Realflow can tune in and tell us what the restricitons mean regarding workflow and possibilities.

No Hybrido, no RealWave

 

On the plus side it looks like all Render Engines that are there for C4D would work, and the spline function look very handy.

second video: http://www.realflow.com/product/realflow_cinema4d

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  • I am still really tempted and emailed Next Limit for some more info on pricing. One good thing is that what you are buying is a perpetual license which will not cease to run after a certain amount of time.

    This includes one year of maintenance and then after the first year you can remain on maintenance for $395 annually and it's looking like upgrades  will be around $595. 

    Even with the "early bird pricing" of $595 ( $795 retail ) I am a bit hesitant of the perceived upgrade costs I'll have to pay to get all if any added features in the future. 

    Also looks like you can no longer purchase a license through Next Limit, resellers seem to be only option now http://www.realflow.com/buy

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    Me too, i really would love to ad some serious Fluid Simulation to my Toolset. Did not hear about the update pricing, seems very high to me.

    Maintenace will be 295.- as far as i can see.  If you are right about the update price then i'm out.

    I have an MSA for C4D, im fine with that. But i won't pay Maintenace for every plugin i buy. I simply won't.

     

    Maybe i take a gamble and buy the early bird and stick with that as long as i can.

     

    BtwI think the update and maintenance prices are quite high in relation to the product price.

    Product 800.- (normal price)

    Maintenace 300.-

    Update  600.-

     

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  • Agreed, it looks like an awesome plugin, but certainly worried about future costs to keep the plugin current. Not positive about the future upgrade costs as version 1 hasn't even shipped. I was basing my estimate on this reseller's website. http://www.sharbor.com/search/?fq[manufacturer]=Next+Limit&manu=1

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    I just got an email from Toolfarm saying "last call on the sale" and was wondering if anyone had any final thoughts on this. I just went back to freelance and I'm not excited about blowing $600, but then my current project could use some quick and easy fluid sims so I think it would pay for itself over time. I haven't jived with X-particles fluid sims yet, but I could see the spline-guided daemon feature being a free Houdini asset if it isnt already. Does anyone have enough Houdini fluids experience to know if this could all simply be a free Houdini asset in no time flat?

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  • Looks like the final sneak peak video has been uploaded for this plugin http://www.realflow.com/product/realflow_cinema4d

    Still on the fence about this one, interesting openVDB structure, does anyone know if C4d will be able to import VDBs in the future without needing to buy Arnold? It'd be nice to import VDB info from say Houdini or bifrost without needing to have Houdini engine.

    Anyone else thinking of getting this real flow plugin? The upgrade pricing and maintenance are a bit concerning to me, probably won't be able to convince the small studio I work for to buy it. And I just can't afford to buy it for myself to use with my C4D license although adding some fluids would really be nice. We have a maya artist and maya license here and have just begun playing with bifrost. Just wondering what other folks here think about this plugin, I'm surprised there hasn't been much discussion on any forums really regarding what looks like an awesome/powerful plugin.

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