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Masterpie

large file optimization

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5 hours ago, Masterpie said:

ok i tried it with the 2nd method but again i cannot get it work as it should

 

what screenshot? do you mean these settings:

here is my test (again with the same texture) test 2.c4d (this is with different proximal shader settings as those in the images i have put it here)

this is looking like something i wanted,only with a smoother transition test 2.jpg (you can see proximal shader settings in the right side)

...only that after i render it looks like this test 2_[render].jpg

 

and (only if we can make it to work right :) ) can this proximal shader be linked to a camera,like with the plain effector?

sorry , forget to add the screenshot xd 

now check it , 

yes , you can link the sphere to the camera 

and I don't know , why the render problem , change the settings to match up those in the screen shot , 

fortunately   I found another technique , and I think it is better than the old one , and give editor realtime preview :D 

check the scene file below , those are the main steps  :

- rotate your plane 180 degree , so the back faces are in the front , 

- add the HQ texture to plane and change the side from both to front 

- add the LQ texture to plane and change the side from both to back 

-add polyFx as a child of the plain 

-select the polyFx and go to mograph effectors and add a plain effector

- in the plain effector disable position and enable rotation and set R.H = 180

- change the falloff shape of the plain effector to sphere ( or any one you like )

- make the falloff strength = 0 ( if it is not 0 , you will get semi-rotated polygons which is very bad )

- as you increase the poly count of the plain you will get smother transition 

check the file below :D  

Screen Shot 2016-06-23 at 2.42.42 AM.png

texture converter .c4d

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  • hey i tried your file(with my texture - obvious :) ) and this is the result

    Viewport texture converter.jpg ,you can see the low and high resolution in the viewport,but the LQ textures is rendered also as HQ

     

    Render   texture converter_[render].jpg

     

    and i tried also the previous method with the settings from your screenshot with Use Vertices and Use Edges  but the render result is the same....does it work for you?

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    can you give me the textures ?
    because it renders perfectly in my pc 

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  • i post the link here a few posts ago but here it is

    On 6/22/2016 at 5:45 AM, maliohammad said:

    it's around 4,5 mb so i have to uploaded somewhere because of the size limitation of 3 mb here

    ...beware that you have to write those code on the download page with capital letters

     

    ...and if it's working for you,i want to see the screenshots from your renders,if it's possible 

    and by the way here is the render from your file   texture converter .c4d  (with those noise textures which you made it)

    texture converter_[render].jpg 

     

    i don't see here high resolution vs low resolution

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    ok , just loaded the Textures in this scene 

    2 hours ago, maliohammad said:

    and every thing worked great 

    put the low res tex in the red material 

    and the high res one in the green mat 

    and this a screenshot of the file in my pc :D

    Screen Shot 2016-06-23 at 9.02.04 PM.png

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    ok , just loaded the Textures in this scene 

    2 hours ago, maliohammad said:

    and every thing worked great 

    put the low res tex in the red material 

    and the high res one in the green mat 

    and this a screenshot of the file in my pc :D

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    ok , just loaded the Textures in this scene 

    2 hours ago, maliohammad said:

    and every thing worked great 

    put the low res tex in the red material 

    and the high res one in the green mat 

    and this a screenshot of the file in my pc :D

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  •  

    3 minutes ago, maliohammad said:

    and this a screenshot of the file in my pc :D

    Screen Shot 2016-06-23 at 9.02.04 PM.png

    yes but is this the render or just the viewport (without rendering) ?

    and i want  a smoother transition between LQ and HQ,quite indistinguishable ,is this possible?

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    1 minute ago, Masterpie said:

     

    yes but is this the render or just the viewport (without rendering) ?

    and i want  a smoother transition between LQ and HQ,quite indistinguishable ,is this possible?

    it is the renderer , but it is the  same as the editor , 

    no it is impossible to make smoother transition with this technique , because you basically rotate the polygons , and each one has 2 side only :D 

    but you need this to speed up workflow only ? right ?

    so , this will do the job , after all , you have to render the HQ one without the LQ texture to have a bette result 


     

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  • i don't understand why here in my C4d when it's rendered all is HQ(i posted above a screenshot) i done all like you said it

    i checked in the Options - Use Render LOD for Editor Rendering - even i don't know if it matters,because the render looks the same also in the Picture Viewer render

    do i need to change something in the options tab of the render settings,here are mine

    render settings.jpg

    10 minutes ago, maliohammad said:

    but you need this to speed up workflow only ? right ?

    so , this will do the job , after all , you have to render the HQ one without the LQ texture to have a bette result 

    yes,i don't know how will do the job if it's not looking right? :)

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