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Migrating from 3ds Max to C4D


TominoKa

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I am switching from 3ds Max to C4D for various reasons.. I think I don't need to list them :D 

I am just wondering if here on C4D Cafe is a subforum for users like me, who are switching from Max to C4D and wanna to learn the right workflow.  I love C4D but sometimes I find a few things really annoying ( probably because I don't know how to do it in "C4D way"). Small things like creating new polygons from existing object, welding vertices, setting up axis.. and for god sake can someone please point me to a tutorial which is explaining how snaps are working ? I would pay for a snap option "enable axis constrain".. 

By no way I wanna create here C4D vs Max discussion and crying about tools and comparing C4D to Max.. I've already made my decision. I just wanna speed up the process of adjusting to C4D workflow. 

Thanks a zillion guys for any suggestions!!! I know out there is a heaps of people switching to C4D :)

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- this explains the snapping
pressing shift+c let's you type in a command so :

axis center - this is for setting up your axis parametrically

weld - this is a tool that let's you weld the selected vertecies
split - this duplicates the selected polygons as a separate object

I've left max 6 years ago and never had any regrets :)

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There's no specific sub-thread but there's a few of us ex-maxers here to help... most useful thing for me was realising that Connect in Max is Edge Cut in C4D. Modifier keys do pinch and slide...

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Maybe we should make new subforum for new members that are switching from another 3D package to Cinema 4D. Ill see what I can do to make it happen.

 

And welcome @TominoKa , I hope you will find yourself in Cinema as rest of us did. :)

 

Cheers, 

Igor

U Render Quality Assurance Specialist

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Thanks kalugin and cerbera!

Sigor that would be absolutely amazing. I can't ask for more :) I am sure more people would find that subforum  really helpful.

Thumb up for the whole forum!! Really friendly community here!

 

if any ex-Max user comes across this thread please don't be shy and share your secrets :D

 

Cheers,

Tomino

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New subforum is created and this topic was moved over there, so lets hope it will be useful for you guys. :) 

Thanks for nice comments, we definitely want to be user friendly community. :cowboypistol:

 

 

Cheers,

Igor

U Render Quality Assurance Specialist

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I am not a max user , but I have watched some max tuts , 

weld tool to merge vertices , select points that you wanna merge then click , it will combine them in one point 

holding shift while using it will change how it works ( while holding shift drag one point to another , no need for select )

- learn about polygon pen , it is very powerful tool (create polygons , edges , vertices ---- cut ,merge , extrude ...etc )

- when using symmetry , enable the 2 options at the end (clamp points on axis , delete polygons on axis ) and make them default (edit menu{the one in the picture}---set as default 

Screen Shot 2016-06-27 at 4.59.56 AM.png

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The 'Optimize' command (Mesh menu > Commands, or RMB menu, or U+O) can globally weld verts much like the 'Weld' function in Max, where you need to specify the radius first. It will also remove any unused points.

Use the 'Protection' tag to lock an object's move/rotate/scale transforms. Useful in general, but essential for cameras that shouldn't move. Customize a palette and put the 'Default Camera' function within easy reach. It will pop you out of any active camera so you can navigate around without moving a shot specific camera. If you accidentally move a camera that shouldn't move, you can undo view specific operations from the viewport's 'View' menu. 

Another useful shortcut to have on a palette is the 'Scroll To First Active' function. Makes finding an object in a crowded object list simple and quick.

 

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