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Cycles for C4D

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On 4/28/2017 at 0:18 AM, index said:

i read the cycles4d forum yesterday and decided not to use the 50% NABSALE discount.

people complain about small forum activity,

not getting any update since last year

and that cycles4d crashes a lot even with simplest scenes.

 

i suspect that cy4d has a very small userbase and development goes slow.

unless i dont see other signs it seems to be better to stay with octane for now,

if you want to do gpu rendering.

Though you're not entirely wrong on the stability issues, I've been beta testing the next update (releasing soon) and there are a LOT of fixes there. The Cycles rendering system is unique in that it gives your more flexibility than Octane does, and that's not including the very deep x-particles integration.  There are also a TON of resources in the already established blender community regarding how to work with Cycles.  A majority of the issues in the initial release have been due to incompatibilities in the Cycles core, not the Cycles Cinema 4D bridge.  It's also fast, renderes beautifully, and works on CPU / CUDA fantastically with solid OpenCL support coming in the next Cycles Core now that the split-kernel is complete (and then integrated into Cycles 4D),

Small forum activity isn't really an issue. I've found that there are a few posts a day, but again, this is a brand new renderer in a sea of rendering engines. Also the developers frequent the threads and will usually get back to you within the same day. Also the users that do participate are generally very knowledgable.

Octane is a fantastic renderer, and pretty much the industry standard for now, but Cycles is deep and I think their nodal system and the way you create shaders/materials is superior to the rest solely for the level of intricacy that you can control.  For anyone in Motion Graphics/Design, I think Cycles is one to look out for as I feel it has a lot of growth potential.

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I second what Tibbs said. I think it's pretty damn incredible just slightly buggy currently and no render farms support it yet. It's buggier in r18 but seems fine in r17.

You HAVE to have a gpu to run it though. I honestly find it to be extremely undervalued right now. And why balk at half off for something that is already DIRTY cheap. I'd buy it just to try it out and learn something new. Why not?

Just my two cents on it.

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Anyone know if the next version of Cycles4D will use the build that comes with 2.79 from Blender.org (the one with the OpenCL and performance enhancements)?

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Guest MSakr
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  • 3 hours ago, Zmotive said:

    Anyone know if the next version of Cycles4D will use the build that comes with 2.79 from Blender.org (the one with the OpenCL and performance enhancements)?

    I do :) , it is the most recent build (till date 26/4), with major bug fixes.

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    Hi MSakr. Do you work with Insydium or just a fan of their logo? :)

    Sounds like you're saying whichever build was made 4/26/17 is the one going into the next update to Cycles4D?

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    Guest MSakr
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  • 9 hours ago, Zmotive said:

    Hi MSakr. Do you work with Insydium or just a fan of their logo? :)

    Sounds like you're saying whichever build was made 4/26/17 is the one going into the next update to Cycles4D?

    I'm the main Dev of Cycles 4D :) 

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    2 hours ago, MSakr said:

    I'm the main Dev of Cycles 4D :) 

    I guess that would qualify you then. lol! Sorry. The Egypt thing threw me off; I thought all of you guys were in the UK. Thanks for commenting. Although I may look into eGPU I hope the next version of Cycles4D will be "trash-can enhanced". :)

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  • 1 hour ago, Zmotive said:

    I guess that would qualify you then. lol! Sorry. The Egypt thing threw me off; I thought all of you guys were in the UK. Thanks for commenting. Although I may look into eGPU I hope the next version of Cycles4D will be "trash-can enhanced". :)

    Sergey (one of the main core devs of Cycles in Blender) mentioned that GCN2 arch for AMD is good (it has good drivers and good performance), though I didn't test that to confirm, but I expect good OpenCL results/stability out of GCN2 arch GPUs.

    you can google about GCN2 arch and see which GPUs are built upon that arch.

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    7 hours ago, MSakr said:

    Sergey (one of the main core devs of Cycles in Blender) mentioned that GCN2 arch for AMD is good (it has good drivers and good performance), though I didn't test that to confirm, but I expect good OpenCL results/stability out of GCN2 arch GPUs.

    you can google about GCN2 arch and see which GPUs are built upon that arch.

    Nice. All three of the Trashcan GPUs are definitely GCN, and I believe GCN 2. The D500 and D700 are Tahiti variants. So that bodes well hopefully. Thanks again!

    Looking forward to the next versions of XP and Cycles4D (simultaneous release?) :)

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  • 57 minutes ago, Zmotive said:

    Nice. All three of the Trashcan GPUs are definitely GCN, and I believe GCN 2. The D500 and D700 are Tahiti variants. So that bodes well hopefully. Thanks again!

    Looking forward to the next versions of XP and Cycles4D (simultaneous release?) :)

    well, GCN (1) is horrible (got a crappy driver by AMD), nothing we can do about (it is all in AMD hands)
    GCN 2 got a good driver (at least that is what Sergey said).

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