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Cycles for C4D

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8 minutes ago, flippyfloop said:

I'm about to buy Octane today but now I'm having second thoughts.

Wish there was more info. Watched Mike's vid and it does look nice and easy to use, very C4D friendly.

Also spent the last 3 weeks with the Octane demo and various tutorials and I love it. 

Got x2 GTX 980ti matrix GPU's due for delivery this Wednesday.

What to do, what to do ?

Hm...Get both :-)

btw, very good price for renderer+3nodes

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Just now, bezo said:

Hm...Get both :-)

Ha! Could be an option if Cycles is only £185.

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9 minutes ago, flippyfloop said:

I'm about to buy Octane today but now I'm having second thoughts.

Wish there was more info. Watched Mike's vid and it does look nice and easy to use, very C4D friendly.

Also spent the last 3 weeks with the Octane demo and various tutorials and I love it. 

Got x2 GTX 980ti matrix GPU's due for delivery this Wednesday.

What to do, what to do ?

Get both! ha.

I would wait until cycles is released and see what the first reviews are like, but it looks pretty awesome. You can always play with blender if you're really busting to see what it's like.

This is a pretty cool blender + cycles thing I saw today which octane doesn't have:

 

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Guest vixiehd
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  • @slouchcorp - I pm'ed you just in case you don't see it. :-)

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    so Cycles is not compatible  with C4D standard materials, as per website?  what about other plug-ins like GSG's Topcoat and their materials?

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    Not fully compatible I guess.. but thats the standard practice when you work with an external render engine. They all have their own set of materials / lights and camera in most softwares. In Cinema, usually we just add a tag to the camera or lights, and the materials can be easily replaced because sometimes you only need to change those with displacement or bump maps, and usually the workflow involves alt dragging the new material into the old one and an object tag.

     

    Anyway, you always should be using the material from your render engine.

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    Some engines have material converters, Thea for example does a good enough job converting mats to get you going in the right direction.

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    If I was still using C4D I would give up on the built in material system and go with the Cycles renderer and Cycles material system. It looks to be way better thought out than the half finished material system that C4D currently has. By half finished I'm referring to no nodes and an overly complex specular and reflection layer system plus C4D's renderer makes no use of the graphics card.

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    3 hours ago, 3DKiwi said:

    If I was still using C4D I would give up on the built in material system and go with the Cycles renderer and Cycles material system. It looks to be way better thought out than the half finished material system that C4D currently has. By half finished I'm referring to no nodes and an overly complex specular and reflection layer system plus C4D's renderer makes no use of the graphics card.

     

    Yeah, this is the rule when using another render engine, use their materials, lights and camera. Cycles looks like they took some inspiration from ICE. Cant wait to try it on Cinema. And although we already have Arnold, Octane, Redshift, Maxwell, Iray and Furryball to choose from, Cycles look the less expensive of them all. Do all softwares have so many render engines to choose from?

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  • @slouchcorp Insydium

    Do you have any CPU benchmarks comparing Cycles with C4D's Physical renderer please?

    I'm a Mac user so I understand the OpenCL side is more limited but I intend to Team Render with the office Mac Pros and would be interested in a Cycles4D vs Physical CPU render off comparison.

    Can you make any comment regarding speed? I'm very tempted by Cycles4D and it could be an excellent replacement for the Physical renderer if it is fast enough.

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